In this thesis, I discuss the design and development of two Augmented Reality (AR) applications derived from two tangible systems. In this technology development research, I explore if it is feasible to port tangible systems to mobile (tablet-based) AR systems so that these systems can be more widely deployed as research prototypes and eventually as products. I use two existing tangible systems (Youtopia, PhonoBlocks), which have been validated empirically, as case studies. To do this, I begin by determining the key requirements that each AR system must have – those known through theoretical design guidance or shown in previous studies to be important for the effectiveness of the tangible system. I designed and implemented design and techn...
Augmented Reality (AR) is a technology that superimposes computer-generated images on top of real wo...
This article discusses technological developments and applications of mobile augmented reality (AR) ...
The increasing adoption of mobile devices and their impact on the processes of conceptualization are...
This paper investigates the methods of application of Augmented Reality (further AR) in mobile appli...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
New forms of combining tangible interfaces and Augmented Reality (AR) systems are the supporting tec...
Augmented Reality (AR) can be described as one of possible steps between real world and fully virtua...
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) i...
Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowad...
Until recently, augmented reality (AR) applications were mostly available for powerful workstations ...
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickl...
This study focuses primary on the development of Augmented Reality (AR) application, Kindergarten Sc...
The article describes the use of augmented reality technologies in the modern educational process to...
Abstract: Augmented reality (AR) is an emerging technology for communicating learning contents. Seve...
In early 2016, knowledge about the augmented reality of the world is limited. Later that year, the r...
Augmented Reality (AR) is a technology that superimposes computer-generated images on top of real wo...
This article discusses technological developments and applications of mobile augmented reality (AR) ...
The increasing adoption of mobile devices and their impact on the processes of conceptualization are...
This paper investigates the methods of application of Augmented Reality (further AR) in mobile appli...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
New forms of combining tangible interfaces and Augmented Reality (AR) systems are the supporting tec...
Augmented Reality (AR) can be described as one of possible steps between real world and fully virtua...
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) i...
Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowad...
Until recently, augmented reality (AR) applications were mostly available for powerful workstations ...
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickl...
This study focuses primary on the development of Augmented Reality (AR) application, Kindergarten Sc...
The article describes the use of augmented reality technologies in the modern educational process to...
Abstract: Augmented reality (AR) is an emerging technology for communicating learning contents. Seve...
In early 2016, knowledge about the augmented reality of the world is limited. Later that year, the r...
Augmented Reality (AR) is a technology that superimposes computer-generated images on top of real wo...
This article discusses technological developments and applications of mobile augmented reality (AR) ...
The increasing adoption of mobile devices and their impact on the processes of conceptualization are...