The escape games or the so-called escape rooms industry is boom- ing nowadays. Due to the fact that this type of live-action team-based games (Nicholson, 2016) require a great deal of communication and critical thinking, it is quite easy to think of its application at education. This paper aims at discussing on how to use escape room concepts for educational purposes and, more specifically, in Spanish as Foreign Language (SFL) classroom. Moreover, it is also our aim to present a case study in which students were invited to both create and participate in an escape room. Therefore, we will be focusing on escape room design applied to the teaching of SFL setting, taking into consideration game narratives, puzzle types and rooms organisation as...
El presente artículo analiza y reflexiona sobre la puesta en práctica de una estrategia sustentada e...
Tras introducir la gamificación como recurso didáctico, se comentan las características de una herra...
In present-day educational contexts, the integration of Information and Communication Technologies (...
The escape games or the so-called escape rooms industry is booming nowadays. Due to the fact ...
Apesar de já existirem vários estudos relacionados à implementação da pedagogia da gamificação em am...
This article analyzes and reflects on the implementation of a strategy based on the Game-Based Learn...
Treballs Finals del Màster de Formació de Professor d'Espanyol com a Llengua Estrangera, Facultat d'...
Escape rooms, along with other playful learning strategies, are a growing trend in education. Escape...
Treball Final de Grau en Estudis Anglesos. Codi: EA0938. Curs acadèmic: 2019/2020In the last few yea...
25 páginasIn present-day educational contexts, the integration of Information and Communi-c...
Los escape room, junto con otras estrategias de aprendizaje lúdico, son una tendencia creciente en l...
Treball Final de Grau en Mestre o Mestra d'Educació Primària. Codi: MP1040. Curs acadèmic: 2018/2019...
Foreign language teaching should always be interwoven with new technologies and new advances that ar...
Abstract Some of the current and ongoing challenges ahead in the teaching of English in science are...
La gamificación es una metodología activa que emplea el juego como elemento precursor del aprendizaj...
El presente artículo analiza y reflexiona sobre la puesta en práctica de una estrategia sustentada e...
Tras introducir la gamificación como recurso didáctico, se comentan las características de una herra...
In present-day educational contexts, the integration of Information and Communication Technologies (...
The escape games or the so-called escape rooms industry is booming nowadays. Due to the fact ...
Apesar de já existirem vários estudos relacionados à implementação da pedagogia da gamificação em am...
This article analyzes and reflects on the implementation of a strategy based on the Game-Based Learn...
Treballs Finals del Màster de Formació de Professor d'Espanyol com a Llengua Estrangera, Facultat d'...
Escape rooms, along with other playful learning strategies, are a growing trend in education. Escape...
Treball Final de Grau en Estudis Anglesos. Codi: EA0938. Curs acadèmic: 2019/2020In the last few yea...
25 páginasIn present-day educational contexts, the integration of Information and Communi-c...
Los escape room, junto con otras estrategias de aprendizaje lúdico, son una tendencia creciente en l...
Treball Final de Grau en Mestre o Mestra d'Educació Primària. Codi: MP1040. Curs acadèmic: 2018/2019...
Foreign language teaching should always be interwoven with new technologies and new advances that ar...
Abstract Some of the current and ongoing challenges ahead in the teaching of English in science are...
La gamificación es una metodología activa que emplea el juego como elemento precursor del aprendizaj...
El presente artículo analiza y reflexiona sobre la puesta en práctica de una estrategia sustentada e...
Tras introducir la gamificación como recurso didáctico, se comentan las características de una herra...
In present-day educational contexts, the integration of Information and Communication Technologies (...