227-236 This essay continues my theoretical examination of the implications of digital systems for the structure and practice of cinema. My previous work in this field (see my anthology of collected essays in ‘Experimental Cinema in the Digital Age’ BFI Publications 2001, ISBN 0-85170-873-0) has mainly attempted to define some fundamental characteristics of the computer and digital technologies, testing a media based, modernist approach to its limits. This chapter takes this examination into a new field, the specific issues posed by simulatory virtual reality. It examines philosophical and aesthetic questions linking representational conventions like perspective, the extension of sensory factors, movement, sound and tactility when incorpor...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Abstract The topic of my dissertation, namely, “How Real is the Virtual? An Ontological Introspectio...
<div>An artificial environment created with computer hardware</div><div>and software and presented t...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
This thesis develops a phenomenology of immersive cinematic spectatorship. During an immersive exper...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Huma...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
The paper aims to consider different forms of extended reality (virtual, augmented and mixed reality...
How do we perceive virtual reality? This simple question takes the reader on a journey into the phys...
Abstract — This thesis explores the creative possibilities and implications of Augmented Reality, no...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Abstract The topic of my dissertation, namely, “How Real is the Virtual? An Ontological Introspectio...
<div>An artificial environment created with computer hardware</div><div>and software and presented t...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
This thesis develops a phenomenology of immersive cinematic spectatorship. During an immersive exper...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Huma...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
The paper aims to consider different forms of extended reality (virtual, augmented and mixed reality...
How do we perceive virtual reality? This simple question takes the reader on a journey into the phys...
Abstract — This thesis explores the creative possibilities and implications of Augmented Reality, no...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Abstract The topic of my dissertation, namely, “How Real is the Virtual? An Ontological Introspectio...
<div>An artificial environment created with computer hardware</div><div>and software and presented t...