Physically-active video games (‘exergames’) have recently gained popularity for leisure and entertainment purposes. Using exergames to combine physical activity and cognitively-demanding tasks may offer a novel strategy to improve cognitive functioning. Therefore, this systematic review and meta-analysis was performed to establish effects of exergames on overall cognition and specific cognitive domains in clinical and non-clinical populations. We identified 17 eligible RCTs with cognitive outcome data for 926 participants. Random-effects meta-analyses found exergames significantly improved global cognition (g = 0.436, 95% CI = 0.18–0.69, p = 0.001). Significant effects still existed when excluding waitlist-only controlled studies, and when ...
Previous evidence points to a causal link between playing action video games and enhanced cognition ...
Falls are a well-known cause of injury, mortality, and a large growing public health problem among o...
The ubiquity of video games in today's society has led to significant interest in their impact on th...
Physically-active video games (‘exergames’) have recently gained popularity for leisure and entertai...
Physically-active video games (‘exergames') have recently gained popularity for leisure and entertai...
Human aging is associated with structural and functional brain deteriorations and a corresponding co...
INTRODUCTION: ...
Few studies have simultaneously explored the training effects of exergame and video game. The purpos...
The literature on exergames has reported inconsistent benefits on brain and cognitive functions. Mor...
Ongoing advancements in medicine have allowed for an increase in lifespan, but this added longevity ...
Many children and adolescents in Europe are not reaching the recommended amount of physical activity...
Background and Objectives: Regular physical exercise can attenuate age-related cognitive decline. Th...
Cognitive decline because of aging and neurodegeneration has become increasingly prevalent. This cal...
PURPOSE: To systematically evaluate the efficacy of exergames in individuals with major neurocogniti...
The elderly population is increasing and the implementation of stimulating training to promote activ...
Previous evidence points to a causal link between playing action video games and enhanced cognition ...
Falls are a well-known cause of injury, mortality, and a large growing public health problem among o...
The ubiquity of video games in today's society has led to significant interest in their impact on th...
Physically-active video games (‘exergames’) have recently gained popularity for leisure and entertai...
Physically-active video games (‘exergames') have recently gained popularity for leisure and entertai...
Human aging is associated with structural and functional brain deteriorations and a corresponding co...
INTRODUCTION: ...
Few studies have simultaneously explored the training effects of exergame and video game. The purpos...
The literature on exergames has reported inconsistent benefits on brain and cognitive functions. Mor...
Ongoing advancements in medicine have allowed for an increase in lifespan, but this added longevity ...
Many children and adolescents in Europe are not reaching the recommended amount of physical activity...
Background and Objectives: Regular physical exercise can attenuate age-related cognitive decline. Th...
Cognitive decline because of aging and neurodegeneration has become increasingly prevalent. This cal...
PURPOSE: To systematically evaluate the efficacy of exergames in individuals with major neurocogniti...
The elderly population is increasing and the implementation of stimulating training to promote activ...
Previous evidence points to a causal link between playing action video games and enhanced cognition ...
Falls are a well-known cause of injury, mortality, and a large growing public health problem among o...
The ubiquity of video games in today's society has led to significant interest in their impact on th...