Augmented Reality applications, which were known to require sophisticated hardware, can now be run on handheld devices. Although such devices provide the required computer power, the size or weight of some of them may become a barrier to user performance, mainly when the interaction is by the touch on the screen. Inserted in this context, this research consists of applying a set of subjective experiments in which volunteers use an application that runs on devices with different sizes and weights. These experiments aim to measure how much the type of handheld device influences the performance of the user in Augmented Reality applications. The main contributions of this study are (i) we concluded by subjective experiments that users with prev...
Mobile Augmented Reality (MAR) blends the real world with digital objects especially in ubiquitous d...
The performance levels of human subjects in size iden-tification and size discrimination experiments...
Figure 1: Experimental setup (a): Participants held the devices at their eye height and generally wi...
Augmented Reality applications, which were known to require sophisticated hardware, can now be run o...
Figure 1: We created a usability scale for evaluating handheld augmented reality (HAR) applications....
Although Augmented Reality (AR) technology is still in its infancy, applications have been rapidly d...
The increasing availability of portable handheld mobile Augmented Reality technology is revolutionis...
Augmented Reality (AR) applications on mobile devices like smartphones and tablet computers have bec...
Thesis (Master's)--University of Washington, 2017-06Supporting augmented reality (AR) on handheld mo...
In this master thesis, the possibilities and limitations of using handheld aug- mented reality (AR) ...
Augmented reality (AR) has been shown to have measurable benefits in enriching children's lives, by ...
In this paper, we report on four generations of display-sensor platforms for handheld augmented real...
While research in the field of augmented reality (AR) has produced many innovative human-computer in...
Handheld devices like smartphones and tablets have emerged as one of the most promising platforms fo...
Although augmented reality (AR) was first conceptualized over 35 years ago (Sutherland, 1968), until...
Mobile Augmented Reality (MAR) blends the real world with digital objects especially in ubiquitous d...
The performance levels of human subjects in size iden-tification and size discrimination experiments...
Figure 1: Experimental setup (a): Participants held the devices at their eye height and generally wi...
Augmented Reality applications, which were known to require sophisticated hardware, can now be run o...
Figure 1: We created a usability scale for evaluating handheld augmented reality (HAR) applications....
Although Augmented Reality (AR) technology is still in its infancy, applications have been rapidly d...
The increasing availability of portable handheld mobile Augmented Reality technology is revolutionis...
Augmented Reality (AR) applications on mobile devices like smartphones and tablet computers have bec...
Thesis (Master's)--University of Washington, 2017-06Supporting augmented reality (AR) on handheld mo...
In this master thesis, the possibilities and limitations of using handheld aug- mented reality (AR) ...
Augmented reality (AR) has been shown to have measurable benefits in enriching children's lives, by ...
In this paper, we report on four generations of display-sensor platforms for handheld augmented real...
While research in the field of augmented reality (AR) has produced many innovative human-computer in...
Handheld devices like smartphones and tablets have emerged as one of the most promising platforms fo...
Although augmented reality (AR) was first conceptualized over 35 years ago (Sutherland, 1968), until...
Mobile Augmented Reality (MAR) blends the real world with digital objects especially in ubiquitous d...
The performance levels of human subjects in size iden-tification and size discrimination experiments...
Figure 1: Experimental setup (a): Participants held the devices at their eye height and generally wi...