Assessing a child’s reading level is an essential first step in language arts education, and ideally it would be accurate, fast, and fun. The current test, in which students read increasingly difficult passages aloud and answer comprehension questions, can be boring for students and teaches and requires hours of staff time per student. The PI and team have developed a simple video game called Reading Rocket suitable for middle school classrooms. We hypothesize that, by observing a variety of fine-grained behaviors, supervised machine learning algorithms can accurately predict reading level via indirect—or stealth—assessment. A pilot study to collect initial data is underway. We propose to develop this pilot study into a robust data-drive...
International audienceRecent studies suggest that dyslexic children who have action video game exper...
DIESEL-X is a computer game that was developed to detect a high risk for developing dyslexia in pres...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
Assessing a child’s reading level is an essential first step in language arts education, and ideally...
Computerized game-based assessment (GBA) system for screening reading difficulties may provide subst...
The aim of this pilot study was to explore the predictive accuracy of computer-based assessment task...
Encouraging children to read frequently and helping them to develop their reading skills as effectiv...
For children who may face reading difficulties, early intervention is a societal priority. However, ...
Includes bibliographical references (pages 67-71)This study was conducted to show the importance of\...
In the 21st century, the way of learning has changed based on sophisticated technology. The use of t...
Contains fulltext : 236780.pdf (Publisher’s version ) (Open Access)In the present ...
This study presents the design, and results, from a serious game led intervention supporting reading...
An approach to performance-based assessments that embeds assessments in digital games in order to me...
Reading is considered one of the main skills that English as a foreign language learner needs to acq...
The LEA’s problem of practice upon which this research was focused on improving academic achievement...
International audienceRecent studies suggest that dyslexic children who have action video game exper...
DIESEL-X is a computer game that was developed to detect a high risk for developing dyslexia in pres...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
Assessing a child’s reading level is an essential first step in language arts education, and ideally...
Computerized game-based assessment (GBA) system for screening reading difficulties may provide subst...
The aim of this pilot study was to explore the predictive accuracy of computer-based assessment task...
Encouraging children to read frequently and helping them to develop their reading skills as effectiv...
For children who may face reading difficulties, early intervention is a societal priority. However, ...
Includes bibliographical references (pages 67-71)This study was conducted to show the importance of\...
In the 21st century, the way of learning has changed based on sophisticated technology. The use of t...
Contains fulltext : 236780.pdf (Publisher’s version ) (Open Access)In the present ...
This study presents the design, and results, from a serious game led intervention supporting reading...
An approach to performance-based assessments that embeds assessments in digital games in order to me...
Reading is considered one of the main skills that English as a foreign language learner needs to acq...
The LEA’s problem of practice upon which this research was focused on improving academic achievement...
International audienceRecent studies suggest that dyslexic children who have action video game exper...
DIESEL-X is a computer game that was developed to detect a high risk for developing dyslexia in pres...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...