This paper aims to propose and evaluate a markerless solution for capturing hand movements in real time to allow 3D interactions in virtual environments (VEs). Tools such as keyboard and mice are not enough for interacting in 3D VE; current motion capture systems are expensive and require wearing equipment. We developed a solution to allow more natural interactions with objects and VE for navigation and manipulation tasks. We conducted an experimental study involving 20 participants. The goal was to realize object manipulation (moving, orientation, scaling) and navigation tasks in VE. We compared our solution (Microsoft Kinect-based) with data gloves and magnetic sensors (3DGloves) regarding two criteria: performance and acceptability. Resu...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
Le but de cette thèse est de proposer et d'évaluer un système transparent de capture de mouvements d...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Immersion is one of the most important issues, when talking about virtual and augmented reality. Act...
International audienceThis paper presents a novel interaction system, aimed at hands-on manipulation...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
The purpose of this thesis is to propose and evaluate a markerless system for capturing hand movemen...
Le but de cette thèse est de proposer et d'évaluer un système transparent de capture de mouvements d...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Immersion is one of the most important issues, when talking about virtual and augmented reality. Act...
International audienceThis paper presents a novel interaction system, aimed at hands-on manipulation...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with...
We present an empirical study on direct selection tasks in virtual environment (VE). The aim is to a...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Compared to common 2D interaction done with mouse and other 2D-tracking devices, 3D hand tracking wi...