This chapter adds to our understanding of learner engagement in terms of learner cognition while experiencing lessons in Second Life. The context of this research is in Higher Education second language acquisition. The methodology and implications are useful for others wanting to identify thinking processes students utilise during virtual world lessons. The stimulated recall methodology, centred within Information Processing Theory and a Mediating Process Paradigm, is described along with the screen capture technology utilised for the stimulated recall interviews. The data revealed that all students reported a variety of cognition, five particular forms were commonly reported as most frequent: affect, strategy planning, evaluating, metacogn...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
During the past decade, there has been increasing attention to second/foreign language teaching and ...
[[abstract]]Web-based courseware is an alternative approach to provide ideal learning opportunities ...
This chapter adds to our understanding of learner engagement in terms of learner cognition while exp...
Stimulated recall is an empirically rigorous introspection data collection tool that allows the inte...
Current approaches to the design and delivery of instruction in virtual reality learning environment...
Many educational institutions make use of assessment schemes based on an ordered hierarchy of cognit...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
The virtual learning experience is fundamentally different from the traditional classroom because of...
Virtual worlds have been identified as a potentially beneficial domain for language learning due to ...
Learning can be considered as a conjunction of a number of factors, both of internal and external or...
Video games require reflective and interpretive skills to be generated in the player, developing com...
Recent developments in Virtual Reality (VR) technologies are creating a shift in Second Language Acq...
In the last five years, the analytical techniques for identifying the processes of online learning h...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
During the past decade, there has been increasing attention to second/foreign language teaching and ...
[[abstract]]Web-based courseware is an alternative approach to provide ideal learning opportunities ...
This chapter adds to our understanding of learner engagement in terms of learner cognition while exp...
Stimulated recall is an empirically rigorous introspection data collection tool that allows the inte...
Current approaches to the design and delivery of instruction in virtual reality learning environment...
Many educational institutions make use of assessment schemes based on an ordered hierarchy of cognit...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
This study responds to the call for systematic knowledge and understanding related to virtual world ...
The virtual learning experience is fundamentally different from the traditional classroom because of...
Virtual worlds have been identified as a potentially beneficial domain for language learning due to ...
Learning can be considered as a conjunction of a number of factors, both of internal and external or...
Video games require reflective and interpretive skills to be generated in the player, developing com...
Recent developments in Virtual Reality (VR) technologies are creating a shift in Second Language Acq...
In the last five years, the analytical techniques for identifying the processes of online learning h...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
During the past decade, there has been increasing attention to second/foreign language teaching and ...
[[abstract]]Web-based courseware is an alternative approach to provide ideal learning opportunities ...