This article interrogates how a particular conception of creativity: ‘wise humanising creativity' (WHC) is manifest within a virtual learning environment (VLE) with children and young people. It reports on the outcomes of C2Learn, a three-year European Commission funded project which introduced innovative digital gaming activities to foster co-creativity in the VLE between players. Theoretically the paper builds on previous work, which has conceptualised the potential for WHC within VLEs, as well as other educational contexts. Within C2Learn, arguments have been made for WHC as an antidote to overly-marketised, competitive notions of creativity, as well as for WHC supporting a view of childhood and youth as empowered—rather than ‘at risk'—w...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
This paper presents an exploratory study that created a Virtual Reality Environment (VRE) to stimula...
Wise humanising creativity (WHC) is creativity guided by ethical action, meaning it is mindful of it...
This is the final version of the article. Available from IGI Global via the DOI in this record.This ...
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning take...
The role of creativity in the economy is seen as crucial to assist nations in attaining higher emplo...
Creativity is an elusive skill desired by many. Debates on \u27What is Creativity\u27 and how it can...
Educators prepare students for the future, however, due to the exponential and constant rate of chan...
Although some other cognitive approaches in creativity have argued that creativity development happe...
This paper shows how the methods of software development and the art of computer programming can pro...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
Creativity has been widely studied across various disciplines such as psychology and education from ...
As part of the wider EU MakEY project on ‘enhancing digital literacy and creativity’ the study repor...
This article explores the pedagogical significance of recent shifts in scholarly attention away from...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
This paper presents an exploratory study that created a Virtual Reality Environment (VRE) to stimula...
Wise humanising creativity (WHC) is creativity guided by ethical action, meaning it is mindful of it...
This is the final version of the article. Available from IGI Global via the DOI in this record.This ...
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning take...
The role of creativity in the economy is seen as crucial to assist nations in attaining higher emplo...
Creativity is an elusive skill desired by many. Debates on \u27What is Creativity\u27 and how it can...
Educators prepare students for the future, however, due to the exponential and constant rate of chan...
Although some other cognitive approaches in creativity have argued that creativity development happe...
This paper shows how the methods of software development and the art of computer programming can pro...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
Creativity has been widely studied across various disciplines such as psychology and education from ...
As part of the wider EU MakEY project on ‘enhancing digital literacy and creativity’ the study repor...
This article explores the pedagogical significance of recent shifts in scholarly attention away from...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
This paper presents an exploratory study that created a Virtual Reality Environment (VRE) to stimula...