Virtual world activities related to the buying and selling of virtual currency, virtual items, and services with real world money are referred as Real Money Trading (RMT). Although there is a great deal of evidence for the growth of RMT in virtual world, there is also evidence to suggest that many companies are struggling to become involved with RMT. A framework for classifying RMT in virtual world is essential for devising successful virtual business strategies. A key component in the process of formulating the optimal competitive strategy is to understand the unique characteristics of RMT and the implications behind those characteristics. This study aims to propose a classification of RMT based upon the characteristics of products and ser...
An easy access into Internet makes virtual trade cheaper and more attractive. The world of virtual g...
We have developed a method for detecting real money traders (RMTers) to support the operators of mas...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
Significant real money is traded into and out of virtual world currencies. Virtual world participati...
The consumption of virtual goods in social virtual world is a multibillion-dollar industry. People a...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
Understanding the virtual world (VW) platforms, the virtual currency (v-currency) exchange rate, and...
The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issue...
E-commerce is a fundamental method of doing business, such that for a firm to say it is trading at a...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...
An easy access into Internet makes virtual trade cheaper and more attractive. The world of virtual g...
We have developed a method for detecting real money traders (RMTers) to support the operators of mas...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
Virtual world activities related to the buying and selling of virtual currency, virtual items, and s...
Significant real money is traded into and out of virtual world currencies. Virtual world participati...
The consumption of virtual goods in social virtual world is a multibillion-dollar industry. People a...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
Game assets such as characters, currencies and items are increasingly being traded for real money. G...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
The virtual world economy is a multibillion-dollar industry. There is significant evidence for the g...
Understanding the virtual world (VW) platforms, the virtual currency (v-currency) exchange rate, and...
The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issue...
E-commerce is a fundamental method of doing business, such that for a firm to say it is trading at a...
In massively multiplayer online games and similar virtual worlds, virtual assets such as accounts, c...
An easy access into Internet makes virtual trade cheaper and more attractive. The world of virtual g...
We have developed a method for detecting real money traders (RMTers) to support the operators of mas...
At the end of 20th century new branch of computer games was developed - MMORPGs (Massive Multi Playe...