Existing research attempts to create realistic crowd simulations by incorporating personality and emotion into intelligent agents. However, personality and emotion were considered separately in existing studies, where the interactions of them are ignored. The main objective of this paper is to propose and implement a framework for crowd simulation with integration of the impacts and interactions of personality and emotion. An interactive solution based on the proposed framework is also developed for visualizing the crowd navigation behavior and collecting the related trajectory data. Three simulated scenarios: pass through, narrow passage, and emergence situation are used to validate the framework and compare the results with recent studies
Crowd is a highly sophisticated social phenomenon and simulating crowd has always been a challenging...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
This paper aims to synthesis existing research efforts to provide an integrated view of behavioral m...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Recently, a considerable amount of research has been performed on simulating the collective behavior...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Crowd simulation has gained a great deal of attention recently due to its essential use in games and...
Human behaviors are usually complex and unpredictable. Humans react differently by expressing throug...
Latest advances in crowd simulation models that attempt to make agents with more realistic human-lik...
This paper presents a new approach to model crowd behaviour in normal and risky situations. Our mode...
A personality model named High-Density Autonomous Crowds (HiDAC) simulation system provides individu...
Cataloged from PDF version of article.A personality model named High-Density Autonomous Crowds (HiDA...
Crowd is a highly sophisticated social phenomenon and simulating crowd has always been a challenging...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
This paper aims to synthesis existing research efforts to provide an integrated view of behavioral m...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Recently, a considerable amount of research has been performed on simulating the collective behavior...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Crowd simulation has gained a great deal of attention recently due to its essential use in games and...
Human behaviors are usually complex and unpredictable. Humans react differently by expressing throug...
Latest advances in crowd simulation models that attempt to make agents with more realistic human-lik...
This paper presents a new approach to model crowd behaviour in normal and risky situations. Our mode...
A personality model named High-Density Autonomous Crowds (HiDAC) simulation system provides individu...
Cataloged from PDF version of article.A personality model named High-Density Autonomous Crowds (HiDA...
Crowd is a highly sophisticated social phenomenon and simulating crowd has always been a challenging...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...