Technology has not only changed the work practice of designers but also how design is taught and learned. The emergence of digital technology has made computer labs a central learning space for design students. Since this change, studio-based learning in its traditional sense appears to be in decline in higher education institutions. This is in spite of the fact that characteristics of the studio have been identified as supporting interaction, active learning, and social engagement. These, however, are also characteristics connected to the use of Web 2.0 technologies such as Facebook, Flickr and Skype. Could these services be utilized to revitalize studio culture in a contemporary sense? How can new technologies be used to facilitate intera...
Digital technology is reshaping the way higher education subjects are taught, including design. Vari...
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic...
It is difficult to ignore the impact that Web 2.0 and the subsequent social software revolution has ...
Technology has not only changed the work practice of designers but also how design is taught and lea...
AbstractThe design studio is widely accepted as the core of curriculum because it aims to include ma...
This chapter describes a case study using u-learning for teaching and learning, specifically in a ph...
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic...
The Internet beckons seductively to students. The prospect of nearly instantaneous communication wit...
In 2009, Deakin University and the Chinese University of Hong Kong trailed the use of Web 2.0 techno...
Traditional design education models foreground place-based learning and teaching approaches that sit...
As a taught discipline, design is strongly rooted in studio-based learning, a pedagogical approach w...
Social media such as blogs, wikis and digital stories facilitate knowledge exchange through social n...
Design Studio teaching has been an established method in art and design academia for over 80 years. ...
In a design studio, tutors transfer their expertise through several means of interaction. This repet...
In 2009, Deakin University and the Chinese University of Hong Kong trailed the use of Web 2.0 techno...
Digital technology is reshaping the way higher education subjects are taught, including design. Vari...
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic...
It is difficult to ignore the impact that Web 2.0 and the subsequent social software revolution has ...
Technology has not only changed the work practice of designers but also how design is taught and lea...
AbstractThe design studio is widely accepted as the core of curriculum because it aims to include ma...
This chapter describes a case study using u-learning for teaching and learning, specifically in a ph...
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic...
The Internet beckons seductively to students. The prospect of nearly instantaneous communication wit...
In 2009, Deakin University and the Chinese University of Hong Kong trailed the use of Web 2.0 techno...
Traditional design education models foreground place-based learning and teaching approaches that sit...
As a taught discipline, design is strongly rooted in studio-based learning, a pedagogical approach w...
Social media such as blogs, wikis and digital stories facilitate knowledge exchange through social n...
Design Studio teaching has been an established method in art and design academia for over 80 years. ...
In a design studio, tutors transfer their expertise through several means of interaction. This repet...
In 2009, Deakin University and the Chinese University of Hong Kong trailed the use of Web 2.0 techno...
Digital technology is reshaping the way higher education subjects are taught, including design. Vari...
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic...
It is difficult to ignore the impact that Web 2.0 and the subsequent social software revolution has ...