It was found in the two-year study reported in this article that a single collaborative language lesson using Second Life can result in a statistically significant increase in student self-efficacy beliefs across a range of specific and general language skills. However, students with different 'real life' prior experience varied in the durability of their language performance beliefs over time. A between-group analysis revealed differences in the pre- and post-tests, which is explained by the specificity of the curriculum - that is, the curriculum within the Second Life environment, and not just the environment itself, has a significant impact on student beliefs. This helps to dispel some critics' concerns about the pedagogical value of the...
Second Life (SL), a 3-D Multi-User Virtual Environment, has been found beneficial to foreign languag...
Given the increasing number of Chinese international students studying at Canadian universities, it ...
This study investigates the impact of a 3D virtual learning environment based on Second Life on stud...
It was found in the two-year study reported in this article that a single collaborative language les...
This study found that collaborative language activities in an immersive virtual world improved stude...
It was found in the two-year study reported in this article that a single collaborative language les...
Situated in cognitive interactionist theory and driven by task-based language teaching (TBLT), this ...
This study explores the dimensionality of college students\u27 self-efficacy related to their academ...
The article reports on a study that incorporated an immersive 3 D virtual environment, created in Se...
Informed by the tenets of social cognitive theory in self-efficacy, and the cognitive mediating para...
This chapter examines a semester-long Moodle-based programme of monitored quizzes designed to encour...
In the foreign language context, little research has been undertaken to explore university students’...
English medium instruction (EMI) is a growing phenomenon in higher education contexts across the glo...
Due to the COVID-19 pandemic, traditional face-to-face learning was suddenly replaced by online lear...
Until now the authenticity of materials used in Language Learning, and the context in which they are...
Second Life (SL), a 3-D Multi-User Virtual Environment, has been found beneficial to foreign languag...
Given the increasing number of Chinese international students studying at Canadian universities, it ...
This study investigates the impact of a 3D virtual learning environment based on Second Life on stud...
It was found in the two-year study reported in this article that a single collaborative language les...
This study found that collaborative language activities in an immersive virtual world improved stude...
It was found in the two-year study reported in this article that a single collaborative language les...
Situated in cognitive interactionist theory and driven by task-based language teaching (TBLT), this ...
This study explores the dimensionality of college students\u27 self-efficacy related to their academ...
The article reports on a study that incorporated an immersive 3 D virtual environment, created in Se...
Informed by the tenets of social cognitive theory in self-efficacy, and the cognitive mediating para...
This chapter examines a semester-long Moodle-based programme of monitored quizzes designed to encour...
In the foreign language context, little research has been undertaken to explore university students’...
English medium instruction (EMI) is a growing phenomenon in higher education contexts across the glo...
Due to the COVID-19 pandemic, traditional face-to-face learning was suddenly replaced by online lear...
Until now the authenticity of materials used in Language Learning, and the context in which they are...
Second Life (SL), a 3-D Multi-User Virtual Environment, has been found beneficial to foreign languag...
Given the increasing number of Chinese international students studying at Canadian universities, it ...
This study investigates the impact of a 3D virtual learning environment based on Second Life on stud...