Serious games that simulate the subtle complexities of real life, pose a significant challenge in regards to requirements gathering. This case study involves a multi-player, inter-disciplinary medical game that simulates a hospital ward with medical scenarios based on the prescribed curriculum for junior doctors. Initially, both medical professionals and developers were focussed on finding ways to apply innovative 3D serious game technologies to build an eLearning environment for practical skills based medical training. The proposed system would allow an intern to play the role of an on-call doctor while employing AI and expert medical knowledge to simulate patients and supporting medical staff. However, a flaw in the basic premise of the p...
Objectives This paper explores the place of simulation in contemporary healthcare education and trai...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Over the last 15 years, a virtual revolution has taken place in the use of Virtual Reality simulatio...
The rigid structure of medical hierarchies within UK hospitals can become the source of dissatisfact...
The uptake of virtual simulation technologies in both military and civilian surgical contexts has be...
Simulation is firmly established within health care training but often focuses on training for techn...
Virtual Worlds such as Second Life provide unique opportunities to simulate real life scenarios and ...
The increasing complexity and costs of clinical training and the constant development of new procedu...
Employing simulation to help students acquire a specific skill or get closer to a particular issue o...
Computer-based clinical simulations are a powerful teaching and learning tool because of their abili...
In the United States as many as 98,000 people die each year from medical errors that occur in hospit...
In this paper we present the architecture of a conversation engine aimed to simulate an interview pr...
Background: A research study has been performed in order to confirm the validity of using virtual wo...
Proceedings of the 17th International Conference on Computers in Education, 2009, p. 285-292Emergenc...
The majority of individuals entering today’s workforce have grown up playing computer games and usin...
Objectives This paper explores the place of simulation in contemporary healthcare education and trai...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Over the last 15 years, a virtual revolution has taken place in the use of Virtual Reality simulatio...
The rigid structure of medical hierarchies within UK hospitals can become the source of dissatisfact...
The uptake of virtual simulation technologies in both military and civilian surgical contexts has be...
Simulation is firmly established within health care training but often focuses on training for techn...
Virtual Worlds such as Second Life provide unique opportunities to simulate real life scenarios and ...
The increasing complexity and costs of clinical training and the constant development of new procedu...
Employing simulation to help students acquire a specific skill or get closer to a particular issue o...
Computer-based clinical simulations are a powerful teaching and learning tool because of their abili...
In the United States as many as 98,000 people die each year from medical errors that occur in hospit...
In this paper we present the architecture of a conversation engine aimed to simulate an interview pr...
Background: A research study has been performed in order to confirm the validity of using virtual wo...
Proceedings of the 17th International Conference on Computers in Education, 2009, p. 285-292Emergenc...
The majority of individuals entering today’s workforce have grown up playing computer games and usin...
Objectives This paper explores the place of simulation in contemporary healthcare education and trai...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Over the last 15 years, a virtual revolution has taken place in the use of Virtual Reality simulatio...