We study quantitative extensions of games, logics and automata with the idea ofverification for systems with resources in mind. The resources are discrete and can be consumed step-by-step and replenished all at once. We formally model thisby finitely many non-negative integer counters that can be incremented, reset tozero or left unchanged. This particular formalism is inspired by the model ofB-automata for regular cost functions, which are a quantitative extension ofregular languages with extensive closure properties and rich algorithmic resultsby Colcombet. We consider resource games on resource pushdown systems as formal modelfor interactive, recursive systems with resource consumption. A resource gameis a two-player graph game with a qu...
Much attention has been devoted in artificial intelligence to the verification of multi-agent system...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The par...
The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to s...
In verification and synthesis, properties or models of interest are oftenquantitative, and many quan...
The theory of two-player infinite games provides a framework for studying the controller synthesis p...
Cost automata are traditional finite state automata enriched with a finite set of counters that can ...
We consider two-player games played on finite graphs equipped with costs on edges and introduce two ...
We consider two-player zero-sum games with winning objectives beyond regular languages, expressed as...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
There have been two major lines of research aimed at captur-ing resource-bounded players in game the...
In the past years, extensions of monadic second-order logic (MSO) that can specify boundedness prope...
We consider 2-player games played on a finite state space for an infinite number of rounds. The game...
We consider quantitative notions of parity automaton and parity game aimed at modelling resource awa...
International audienceThe resource-bounded alternating-time temporal logic RB±ATL combines strategic...
Much attention has been devoted in artificial intelligence to the verification of multi-agent system...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The par...
The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to s...
In verification and synthesis, properties or models of interest are oftenquantitative, and many quan...
The theory of two-player infinite games provides a framework for studying the controller synthesis p...
Cost automata are traditional finite state automata enriched with a finite set of counters that can ...
We consider two-player games played on finite graphs equipped with costs on edges and introduce two ...
We consider two-player zero-sum games with winning objectives beyond regular languages, expressed as...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
There have been two major lines of research aimed at captur-ing resource-bounded players in game the...
In the past years, extensions of monadic second-order logic (MSO) that can specify boundedness prope...
We consider 2-player games played on a finite state space for an infinite number of rounds. The game...
We consider quantitative notions of parity automaton and parity game aimed at modelling resource awa...
International audienceThe resource-bounded alternating-time temporal logic RB±ATL combines strategic...
Much attention has been devoted in artificial intelligence to the verification of multi-agent system...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The par...