Human-Computer-Interaction always tries to reduce user input to a very small amount of in- formation (here touch to 2D point). This allows for easy input processing and easy systems development because the state machine has fewer transitions. It can also help the user, because a simpler UI can be easier to learn. However, we are missing out on a lot of expressiveness in the input from the user, and we will show how we could capture this expressiveness and how we could use it to give more precise input and more natural interfaces. Touch is a means of communicating user intent, and we will show throughout this thesis that a simplification to a 2D point is a significant bottleneck for the interaction between a human and a computer, both on a m...
Handheld devices, such as smartphones, have become essential tools in our everyday life. We use them...
Immersive output and natural input are two core aspects of a virtual reality experience. Current sys...
Since the first digital computer in 1941 and the first personal computer back in 1975, the way we in...
Mobile devices such as smartphones and tablets have replaced desktop computers for a wide range of e...
Touch screens allow users to interact with virtual objects directly below their fingertips. The prox...
Touch is a very intuitive modality for interacting with objects displayed on arbitrary surfaces. How...
Touch interfaces offer interaction possibilities that are not viable with common computer user inpu...
We can touch things, and our senses tell us when our hands are touching something. But most computer...
The maxim states that seeing is believing but that it is touch that determines reality. Instinctivel...
Current interactions on direct-touch interactive surfaces are often modeled based on properties of t...
uting.dcu.ie Media platforms and devices that allow an input from a user’s finger/hand touch are bec...
International audienceWe investigate how users touch arbitrary shapes. First, we performed semi-stru...
Recognizing how a person actually touches a surface has generated a strong interest within the inter...
International audienceMulti-touch interfaces have emerged with the widespread use of smartphones. Al...
Multi-touch interfaces have emerged with the widespread use of smartphones. Although a lot of people...
Handheld devices, such as smartphones, have become essential tools in our everyday life. We use them...
Immersive output and natural input are two core aspects of a virtual reality experience. Current sys...
Since the first digital computer in 1941 and the first personal computer back in 1975, the way we in...
Mobile devices such as smartphones and tablets have replaced desktop computers for a wide range of e...
Touch screens allow users to interact with virtual objects directly below their fingertips. The prox...
Touch is a very intuitive modality for interacting with objects displayed on arbitrary surfaces. How...
Touch interfaces offer interaction possibilities that are not viable with common computer user inpu...
We can touch things, and our senses tell us when our hands are touching something. But most computer...
The maxim states that seeing is believing but that it is touch that determines reality. Instinctivel...
Current interactions on direct-touch interactive surfaces are often modeled based on properties of t...
uting.dcu.ie Media platforms and devices that allow an input from a user’s finger/hand touch are bec...
International audienceWe investigate how users touch arbitrary shapes. First, we performed semi-stru...
Recognizing how a person actually touches a surface has generated a strong interest within the inter...
International audienceMulti-touch interfaces have emerged with the widespread use of smartphones. Al...
Multi-touch interfaces have emerged with the widespread use of smartphones. Although a lot of people...
Handheld devices, such as smartphones, have become essential tools in our everyday life. We use them...
Immersive output and natural input are two core aspects of a virtual reality experience. Current sys...
Since the first digital computer in 1941 and the first personal computer back in 1975, the way we in...