In this chapter we explore play as a structure to support visitor learning, drawing from international research in museums and interaction design. Play is a key element in cultural development, according to the Dutch historian Johan Huizinga. We explore four aspects of play first proposed by Huizinga (2002) – the free-choice aspect of play, play as distinct from real life, play as an ordering structure, and the role of play in bridging communities. We argue that play provides museums with ready-made structures and concepts, which can help plan for visitor learning
\u3cp\u3eIn this paper we discuss an adaptive museum guide prototype in which playfulness is a key d...
Playfulness is a distinctive feature of human behavior across history and cultures. The status of pl...
What does it mean to design a playful learning tool? What is needed for a learning tool to be percei...
This co-written chapter was included in an edited book featuring invited authors from different coun...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This paper presents the initial phase of a field study, conducted to study social interaction mediat...
Playing and schooling are usually considered as separate activities. In this article, we argue that ...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
This paper presents an investigation questioning how to enhance primary school age children’s learni...
Culture can be defined as the set of beliefs, traditions, values, customs, and norms specific to a g...
Museum learning culture is going through a paradigmatic change. Two main positions are dominant: the...
Thesis (Master's)--University of Washington, 2016-06While play in museums for children is not a new ...
Abstract This paper examines important factors in maximizing children’s experiential learning in the...
Analysis of museum learning practice and related work has revealed that communication of historical ...
What is the nature of art/science collaborations in museums? How do art objects and activities contr...
\u3cp\u3eIn this paper we discuss an adaptive museum guide prototype in which playfulness is a key d...
Playfulness is a distinctive feature of human behavior across history and cultures. The status of pl...
What does it mean to design a playful learning tool? What is needed for a learning tool to be percei...
This co-written chapter was included in an edited book featuring invited authors from different coun...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This paper presents the initial phase of a field study, conducted to study social interaction mediat...
Playing and schooling are usually considered as separate activities. In this article, we argue that ...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
This paper presents an investigation questioning how to enhance primary school age children’s learni...
Culture can be defined as the set of beliefs, traditions, values, customs, and norms specific to a g...
Museum learning culture is going through a paradigmatic change. Two main positions are dominant: the...
Thesis (Master's)--University of Washington, 2016-06While play in museums for children is not a new ...
Abstract This paper examines important factors in maximizing children’s experiential learning in the...
Analysis of museum learning practice and related work has revealed that communication of historical ...
What is the nature of art/science collaborations in museums? How do art objects and activities contr...
\u3cp\u3eIn this paper we discuss an adaptive museum guide prototype in which playfulness is a key d...
Playfulness is a distinctive feature of human behavior across history and cultures. The status of pl...
What does it mean to design a playful learning tool? What is needed for a learning tool to be percei...