'Loop-pool II' was a public art event. Whilst Loop-pool [http://ualresearchonline.arts.ac.uk/1591/] gave the wider public an insight into the Art Creating Society process, it lacked the immediacy of contact with human networks involved. This led to a re-thinking of the research question, to explore the way mediation technology, e.g., video streaming and virtual and visually interactive spaces, might contribute to exploratory and collaborative public art events. “e-space lab” was formed in 2002 by Courtenay and Hatton as a research project to explore the role of mediation technology in public art events involving the articulation of local urban knowledges, including informal and subjugated knowledges (Foucault), foregrounding qualities...
Following the exhibition of Hybrid Bodies at KKW in 2016 Andrew Carnie and I were invited back to ac...
The use of collaborative online social media applications as tools of communication is increasing in...
Under Scan, described as an ‘interactive video art installation for public space’, was presented in ...
'Loop-pool II' was a public art event. Whilst Loop-pool [http://ualresearchonline.arts.ac.uk/1591...
Produced under the banner Art Creating Society in partnership with The Yellow House, this work was c...
“in different places” was a public art event. It was facilitated by an invitation from the Bluecoat ...
This case study provides insights for artists, designers, and technologists working with community-g...
“No place–Some place” was produced for the Liverpool Biennial exhibition WALK ON, curated by Bryan B...
This article examines response to the interactive artwork ‘Deus Oculi’ designed by Cleverly, and in ...
Digital media technologies are becoming increasingly and extensively integrated into our way of livi...
Abstract. A long-term naturalistic study reveals how artists designed, visitors experienced, and cur...
This thesis investigates the impact of implicit frameworks that were observed to shape the nature of...
This paper explores a large scale international project, Accented Body, which involved partnerships ...
In this article we discuss the notion of ‘interaction’, ‘participation’ and ‘the public’ in artistic...
This paper describes the exhibition that introduces the Public Collaboration Lab (PCL), a one-year r...
Following the exhibition of Hybrid Bodies at KKW in 2016 Andrew Carnie and I were invited back to ac...
The use of collaborative online social media applications as tools of communication is increasing in...
Under Scan, described as an ‘interactive video art installation for public space’, was presented in ...
'Loop-pool II' was a public art event. Whilst Loop-pool [http://ualresearchonline.arts.ac.uk/1591...
Produced under the banner Art Creating Society in partnership with The Yellow House, this work was c...
“in different places” was a public art event. It was facilitated by an invitation from the Bluecoat ...
This case study provides insights for artists, designers, and technologists working with community-g...
“No place–Some place” was produced for the Liverpool Biennial exhibition WALK ON, curated by Bryan B...
This article examines response to the interactive artwork ‘Deus Oculi’ designed by Cleverly, and in ...
Digital media technologies are becoming increasingly and extensively integrated into our way of livi...
Abstract. A long-term naturalistic study reveals how artists designed, visitors experienced, and cur...
This thesis investigates the impact of implicit frameworks that were observed to shape the nature of...
This paper explores a large scale international project, Accented Body, which involved partnerships ...
In this article we discuss the notion of ‘interaction’, ‘participation’ and ‘the public’ in artistic...
This paper describes the exhibition that introduces the Public Collaboration Lab (PCL), a one-year r...
Following the exhibition of Hybrid Bodies at KKW in 2016 Andrew Carnie and I were invited back to ac...
The use of collaborative online social media applications as tools of communication is increasing in...
Under Scan, described as an ‘interactive video art installation for public space’, was presented in ...