This paper reports experiments designed to study strategic sophistication, the extent to which behavior in games reflects attempts to predict others' decisions, taking their incentives into account. Subjects played normal-form games with various patterns of iterated dominance and unique pure-strategy equilibria without dominance, using a computer interface that allowed them to look up hidden payoffs as often as desired, one at a time, while recording their look-up sequences. Monitoring subjects' information searches along with their decisions allows us more precisely to identify their decision rules, and subjects' deviations from the search patterns suggested by equilibrium analysis help to predict their deviations from equilibrium decision...
Previous experimental research suggests that individuals apply rules of thumb to a simplified mental...
This paper presents an experiment designed to study firms’ behavior and market dynamics, when inform...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
This paper reports experiments designed to study strategic sophistication, the extent to which behav...
This paper reports experiments designed to study strategic sophistication, the extent to which behav...
This paper reports experiments that elicit subjects' initial responses to 16 dominance-solvable two-...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...
AbstractWe used eye-tracking to measure the dynamic patterns of visual information acquisition in tw...
In this paper, we test the effect of descriptive “features ” on initial strategic behavior in normal...
This paper reports an experiment that elicits subjects' initial responses to 16 dominance-solvable t...
In an earlier experiment, participants played a perfect information game against a computer, which w...
Two behavioral models of two-person normal-form game play are presented and estimated, using three e...
We study the influence of belief elicitation on behavior and information search pattern in normal fo...
We report experimental results on a series of ten one-shot two-person 3x3 normal form games with uni...
Previous experimental research suggests that individuals apply rules of thumb to a simplified mental...
This paper presents an experiment designed to study firms’ behavior and market dynamics, when inform...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
This paper reports experiments designed to study strategic sophistication, the extent to which behav...
This paper reports experiments designed to study strategic sophistication, the extent to which behav...
This paper reports experiments that elicit subjects' initial responses to 16 dominance-solvable two-...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...
AbstractWe used eye-tracking to measure the dynamic patterns of visual information acquisition in tw...
In this paper, we test the effect of descriptive “features ” on initial strategic behavior in normal...
This paper reports an experiment that elicits subjects' initial responses to 16 dominance-solvable t...
In an earlier experiment, participants played a perfect information game against a computer, which w...
Two behavioral models of two-person normal-form game play are presented and estimated, using three e...
We study the influence of belief elicitation on behavior and information search pattern in normal fo...
We report experimental results on a series of ten one-shot two-person 3x3 normal form games with uni...
Previous experimental research suggests that individuals apply rules of thumb to a simplified mental...
This paper presents an experiment designed to study firms’ behavior and market dynamics, when inform...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...