We consider processes in which new technologies and forms of behavior are transmitted through social and geographic networks. Agents adopt behaviors based on a combination of their inherent payoff and their local popularity (the number of neighbors who have adopted them) subject to some random error. We characterize the long-run dynamics of such processes in terms of the geometry of the network, but without placing a priori restrictions on the network structure. When agents interact in sufficiently small, close-knit groups, the expected waiting time until almost everyone is playing the stochastically stable equilibrium is bounded above independently of the number of agents and independently of the initial state
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
Abstract. The ways in which an innovation (e.g., new behaviour, idea, technology, product) diffuses ...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...
We consider processes in which new technologies and forms of behavior are transmitted through social...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
This paper analyzes a model of social learning in a social network. Agents decide whether or not to ...
This paper studies how a behavior spreads in a population. We consider a network of interacting agen...
The novelty of our model is to combine models of collective action on networks with models of social...
The spread of new ideas, behaviors or technologies has been extensively studied using epidemic model...
Social and technological innovations often spread through social networks as people respond to what ...
Some behaviors, ideas or technologies spread and become persistent in society, whereas others vanish...
Economic and sociological theories increasingly highlight the importance of social networks for the ...
www.nda.ac.jp/~nama Diffusion is the process by which new products and practices are invented and su...
In this paper we deal with the diffusion of innovation in social network, presenting a non progressi...
Recently, there has been a great interest in modelling the diffusion of innovations. In our work, we...
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
Abstract. The ways in which an innovation (e.g., new behaviour, idea, technology, product) diffuses ...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...
We consider processes in which new technologies and forms of behavior are transmitted through social...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
This paper analyzes a model of social learning in a social network. Agents decide whether or not to ...
This paper studies how a behavior spreads in a population. We consider a network of interacting agen...
The novelty of our model is to combine models of collective action on networks with models of social...
The spread of new ideas, behaviors or technologies has been extensively studied using epidemic model...
Social and technological innovations often spread through social networks as people respond to what ...
Some behaviors, ideas or technologies spread and become persistent in society, whereas others vanish...
Economic and sociological theories increasingly highlight the importance of social networks for the ...
www.nda.ac.jp/~nama Diffusion is the process by which new products and practices are invented and su...
In this paper we deal with the diffusion of innovation in social network, presenting a non progressi...
Recently, there has been a great interest in modelling the diffusion of innovations. In our work, we...
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
Abstract. The ways in which an innovation (e.g., new behaviour, idea, technology, product) diffuses ...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...