Recently topics such as affective computing and multichannel multimedia distribution have gained the attention and investment of both industry and academics. The proposed system joins these domains so that ubiquitous system can be potentiated by means of online user emotion assessment based on real-time user's biosignals. It was used IAPS as a emotional library for controlled visual stimuli and biosignals were collected in real-time - heartbeat rate and skin conductance - in order to online assess the user's emotional state through Russell's Circumplex Model of Affect. To improve usability and session setup, a distributed architecture was used so that software models might be physically detached. The conducted experimental sessions and the ...
Emotion is one of the most important aspects in the intelligent human computer inter-actions. The co...
In the modern world we interact with computers for many activities, such as working and learning. Co...
The extensive propagation and usage of computers, cell phones, PDAs, MP3-players, etc. in our everyd...
Abstract. Audience complete action immersion sensation is still the ultimate goal of the multimedia ...
Ten years after the foundation book "Affective Computing" which proposed concepts and approaches rel...
Affective computer interfaces improve human-computer interaction by enabling the communication of th...
Personalized products and services are the basic need to attract more customers and to gain a compet...
The affective state of a user, during an interaction with a computer, is a great source of informati...
Abstract: Emotion’s definition, identification, systematic induction and efficient and reliable clas...
This paper presents a model for simulating emotion and personality in interactive systems. This pape...
Accounting for a patient\u27s emotional state is integral in medical care. Tele-health research atte...
In Affective Computing research field, different tools and devices are used to acquire physiological...
The Affective Reasoner is a real-time simulation platform which supports multiple agents. These agen...
Part 4: Biomedical AIInternational audienceFar from the heartless aspect of bytes and bites, the fie...
The recognition of human emotions is expected to completely change the mode of human-computer intera...
Emotion is one of the most important aspects in the intelligent human computer inter-actions. The co...
In the modern world we interact with computers for many activities, such as working and learning. Co...
The extensive propagation and usage of computers, cell phones, PDAs, MP3-players, etc. in our everyd...
Abstract. Audience complete action immersion sensation is still the ultimate goal of the multimedia ...
Ten years after the foundation book "Affective Computing" which proposed concepts and approaches rel...
Affective computer interfaces improve human-computer interaction by enabling the communication of th...
Personalized products and services are the basic need to attract more customers and to gain a compet...
The affective state of a user, during an interaction with a computer, is a great source of informati...
Abstract: Emotion’s definition, identification, systematic induction and efficient and reliable clas...
This paper presents a model for simulating emotion and personality in interactive systems. This pape...
Accounting for a patient\u27s emotional state is integral in medical care. Tele-health research atte...
In Affective Computing research field, different tools and devices are used to acquire physiological...
The Affective Reasoner is a real-time simulation platform which supports multiple agents. These agen...
Part 4: Biomedical AIInternational audienceFar from the heartless aspect of bytes and bites, the fie...
The recognition of human emotions is expected to completely change the mode of human-computer intera...
Emotion is one of the most important aspects in the intelligent human computer inter-actions. The co...
In the modern world we interact with computers for many activities, such as working and learning. Co...
The extensive propagation and usage of computers, cell phones, PDAs, MP3-players, etc. in our everyd...