Mechatronics is an area that merges multidisciplinary knowledge coming from mechanical engineering, electronics and computer technology. Vocational training in mechatronics requires the teaching of multi-skills in various learning contexts, as well as a good blend of learning in the classroom and practical training in work surroundings. This paper presents the contribution of MARVEL to meet these target requirements. The aim of the MARVEL project is to implement and evaluate learning environments for mechatronics in vocational training, allowing students ubiquitous access to physical workshops and laboratory facilities from remote places. The project will cover concepts that merge real and virtual as well as local and remote worlds in real ...
AbstractThis paper introduces, explains and illustrates real-life application of virtual training to...
Abstract — This paper discusses challenges and opportunities in engineering education, in particular...
Artificial intelligence, Internet of Things, Human Augmentation, virtual reality, or mixed reality h...
Mechatronics is an area that merges multidisciplinary knowledge coming from mechanical engineering, ...
Mechatronics is becoming an important subject in engineering education and vocational training. Acco...
Distributing mixed realities in learning environments will open up new possibilities of local and di...
Abstract: Some results of a recent European Project for specification, design and evaluation of Dist...
Technology is changing our way to experience education from one-dimensional (physical) to multi-dime...
Mechatronics is in most of the European countries still the profession in which the need for compete...
Within education, concepts such as distance learning, and open universities, are now becoming more w...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
3D Virtual Labs are the support of learning, a toolof education in the future. Learning in a 3D envi...
MARVEL is a Leonardo da Vinci project that provides a framework to analyse the pedagogic effectivene...
Abstract:- This paper is focused on introduction of best practices in the field of vocational traini...
This paper discusses online laboratories as cross reality spaces in education. Cross Reality (also X...
AbstractThis paper introduces, explains and illustrates real-life application of virtual training to...
Abstract — This paper discusses challenges and opportunities in engineering education, in particular...
Artificial intelligence, Internet of Things, Human Augmentation, virtual reality, or mixed reality h...
Mechatronics is an area that merges multidisciplinary knowledge coming from mechanical engineering, ...
Mechatronics is becoming an important subject in engineering education and vocational training. Acco...
Distributing mixed realities in learning environments will open up new possibilities of local and di...
Abstract: Some results of a recent European Project for specification, design and evaluation of Dist...
Technology is changing our way to experience education from one-dimensional (physical) to multi-dime...
Mechatronics is in most of the European countries still the profession in which the need for compete...
Within education, concepts such as distance learning, and open universities, are now becoming more w...
This paper presents a collaborative virtual learning environment, which includes technologies such a...
3D Virtual Labs are the support of learning, a toolof education in the future. Learning in a 3D envi...
MARVEL is a Leonardo da Vinci project that provides a framework to analyse the pedagogic effectivene...
Abstract:- This paper is focused on introduction of best practices in the field of vocational traini...
This paper discusses online laboratories as cross reality spaces in education. Cross Reality (also X...
AbstractThis paper introduces, explains and illustrates real-life application of virtual training to...
Abstract — This paper discusses challenges and opportunities in engineering education, in particular...
Artificial intelligence, Internet of Things, Human Augmentation, virtual reality, or mixed reality h...