In this paper, using a within-subjects design, we estimate the utility weights that subjects attach to the outcome of their interaction partners in four decision situations: (1) binary Dictator Games (DG), second player's role in the sequential Prisoner's Dilemma (PD) after the first player (2) cooperated and (3) defected, and (4) first player's role in the sequential Prisoner's Dilemma game. We find that the average weights in these four decision situations have the following order: (1)>(2)>(4)>(3). Moreover, the average weight is positive in (1) but negative in (2), (3), and (4). Our findings indicate the existence of strong negative and small positive reciprocity for the average subject, but there is also high interpersonal variation in ...
The Prisoner's Dilemma has been a subject of extensive research due to its importance in understandi...
Some accounts of cooperation in the Prisoner’s Dilemma have focused on developing simple indexes of ...
We use subjects ’ actions in modified dictator games to perform a within-subject classification of i...
In this paper, using a within-subjects design, we estimate the utility weights that subjects attach ...
This paper compares the behavior of individuals playing a classic two-person deterministic prisoner’...
This paper studies the possibility of whole population cooperation based on playerspreferences. Cons...
We experimentally investigate behavior and beliefs in a sequential prisoner’s dilemma. Each subject ...
In strategic situations, humans infer the state of mind of others, e.g., emotions or intentions, ada...
This paper reports results of a 'probabilistic dictator game' experiment in which subjects had to al...
We test the empirical content of the assumption of preference dependent beliefs using a behavioral m...
We experimentally investigate behavior and beliefs in a sequential prisoner’s dilemma. Each subject ...
This dissertation consists of three distinct papers (or chapters) that explore various topics in beh...
We analyze the dynamics of repeated interaction of two players in the Prisoner's Dilemma (PD) under ...
The strategy method is a powerful method for eliciting conditional cooperation in strategic interact...
Social and decision-making deficits are often the first symptoms of neuropsychiatric disorders. In r...
The Prisoner's Dilemma has been a subject of extensive research due to its importance in understandi...
Some accounts of cooperation in the Prisoner’s Dilemma have focused on developing simple indexes of ...
We use subjects ’ actions in modified dictator games to perform a within-subject classification of i...
In this paper, using a within-subjects design, we estimate the utility weights that subjects attach ...
This paper compares the behavior of individuals playing a classic two-person deterministic prisoner’...
This paper studies the possibility of whole population cooperation based on playerspreferences. Cons...
We experimentally investigate behavior and beliefs in a sequential prisoner’s dilemma. Each subject ...
In strategic situations, humans infer the state of mind of others, e.g., emotions or intentions, ada...
This paper reports results of a 'probabilistic dictator game' experiment in which subjects had to al...
We test the empirical content of the assumption of preference dependent beliefs using a behavioral m...
We experimentally investigate behavior and beliefs in a sequential prisoner’s dilemma. Each subject ...
This dissertation consists of three distinct papers (or chapters) that explore various topics in beh...
We analyze the dynamics of repeated interaction of two players in the Prisoner's Dilemma (PD) under ...
The strategy method is a powerful method for eliciting conditional cooperation in strategic interact...
Social and decision-making deficits are often the first symptoms of neuropsychiatric disorders. In r...
The Prisoner's Dilemma has been a subject of extensive research due to its importance in understandi...
Some accounts of cooperation in the Prisoner’s Dilemma have focused on developing simple indexes of ...
We use subjects ’ actions in modified dictator games to perform a within-subject classification of i...