Virtual Reality (VR) technology lacks a clear definition, unique application, or history, leading to difficulties in identifying primary source materials. This thesis establishes a workable definition of VR, incorporating it into cross-disciplinary methodologies to reveal and arrange newly-uncovered sources into a narrative, spanning 1965-2005. This narrative will hopefully encourage crystallisation around the proposed definition, providing value to developers and historians of technology. Combining online database sampling, stacked surveys of diverse materials, and interviews, the author situates VR within a broader context of 20th and 21st century American social history. By integrating methodologies from Contemporary History, Economics,...
In this article, I examine perspective taking in virtual reality (VR) representations of the past, w...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
Virtual Reality (VR) technology lacks a clear definition, unique application, or history, leading to...
Although the application of virtual technology is experiencing an exponential growth during the last...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Virtual reality has existed for many years, dating back to the 1940s but becoming popular on a larg...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
International audienceVirtual Reality (VR) has become one of the emerging technologies over the past...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
This paper will first provide background information about Virtual Reality in order to better analyz...
Virtual reality is a nascent communication technology that is in the early stages of adoption. This ...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
Virtual reality (VR) technology is an increasing portion of the consumer technology market. As such,...
In this article, I examine perspective taking in virtual reality (VR) representations of the past, w...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...
Virtual Reality (VR) technology lacks a clear definition, unique application, or history, leading to...
Although the application of virtual technology is experiencing an exponential growth during the last...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Virtual reality has existed for many years, dating back to the 1940s but becoming popular on a larg...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
International audienceVirtual Reality (VR) has become one of the emerging technologies over the past...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
This paper will first provide background information about Virtual Reality in order to better analyz...
Virtual reality is a nascent communication technology that is in the early stages of adoption. This ...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
Virtual reality (VR) technology is an increasing portion of the consumer technology market. As such,...
In this article, I examine perspective taking in virtual reality (VR) representations of the past, w...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
ABSTRACT Virtual reality is contending to be the interface of the future, allowing ordinary users t...