This paper derives two discrete motion models for three-dimensional (3-D) pose recovery starting from the stochastic differential equations that describe the object's motion in continuous time. The velocity is considered first as a Wiener process, which underlies the very often-used constant velocity model, and second as an Ornstein-Uhlenbeck process. Analysis of the autocorrelation signal derived in experiment from visual tracking of both translational and rotational movements of a human head demonstrates that such muscular motion is better suited to modeling by the Ornstein-Uhlenbeck velocity process. The model is embedded in an Iterated Extended Kalman Filter, which linearizes about the predicted pose and in which care is taken properly ...
The work of this thesis focuses in key areas of human-computer interaction (HCI), namely rigid facia...
Quantitative geometric descriptions of the movements of persons are obtained by fitting the projecti...
Introduction The tracking and recognition of human motion is a challenging problem with diverse app...
This paper discusses a 2(1/2)-D tracking method allowing real-time recovery of the three-dimensional...
This paper discusses a tracking method allowing real-time recovery of the 3D position and orientatio...
Abstract—This paper discusses a tracking method allowing real-time recovery of the three-dimensional...
Our goal is to reproduce a human figure\u27s motion with a computer simulated human figure: Given a ...
This paper describes a novel 3-D model-based tracking algorithm allowing the real-time recovery of 3...
Abstract—This paper describes a novel 3-D model-based track-ing algorithm allowing the real-time rec...
Automatic, non-intrusive vision-based capture of the human body motion opens new possibilities in ap...
Zakotnik J, Matheson T, Dürr V. A posture optimisation algorithm for model-based motion capture of m...
We present a vision system for the 3-D modelbased tracking of unconstrained human movement. Using im...
In this paper we describe our work on 3-D modelbased tracking and recognition of human movement from...
The three-dimensional analysis of human movement is of interest in many different fields of life sc...
The static perception of scene structure contributes in part to the perception of 3D motion, in the ...
The work of this thesis focuses in key areas of human-computer interaction (HCI), namely rigid facia...
Quantitative geometric descriptions of the movements of persons are obtained by fitting the projecti...
Introduction The tracking and recognition of human motion is a challenging problem with diverse app...
This paper discusses a 2(1/2)-D tracking method allowing real-time recovery of the three-dimensional...
This paper discusses a tracking method allowing real-time recovery of the 3D position and orientatio...
Abstract—This paper discusses a tracking method allowing real-time recovery of the three-dimensional...
Our goal is to reproduce a human figure\u27s motion with a computer simulated human figure: Given a ...
This paper describes a novel 3-D model-based tracking algorithm allowing the real-time recovery of 3...
Abstract—This paper describes a novel 3-D model-based track-ing algorithm allowing the real-time rec...
Automatic, non-intrusive vision-based capture of the human body motion opens new possibilities in ap...
Zakotnik J, Matheson T, Dürr V. A posture optimisation algorithm for model-based motion capture of m...
We present a vision system for the 3-D modelbased tracking of unconstrained human movement. Using im...
In this paper we describe our work on 3-D modelbased tracking and recognition of human movement from...
The three-dimensional analysis of human movement is of interest in many different fields of life sc...
The static perception of scene structure contributes in part to the perception of 3D motion, in the ...
The work of this thesis focuses in key areas of human-computer interaction (HCI), namely rigid facia...
Quantitative geometric descriptions of the movements of persons are obtained by fitting the projecti...
Introduction The tracking and recognition of human motion is a challenging problem with diverse app...