The Battersea Arts Centre (London, UK) has been a pioneer in developing new models of theatre, including creating and supporting the Scratch programme for the last 12 years. At its core, Scratch is about giving artists-in-residence the opportunity to present work-in-progress, and to actively seek feedback from a live audience. Portions of new works are trialled in short pieces often lasting just 15 minutes, followed by discussions and feedback. With new funding from NESTA, the Battersea Arts Centre and several partners are in the process of developing a Scratch Online platform to help commissioned artists extend this engagement with audiences into an online space using digital tools including live and recorded video
Realising audience engagement is a central challenge in the development ofnew, digital cultural form...
This thesis investigates Headlines Theatre Company’s use of simulcast online video broadcasts of the...
This research project looks to document the evolution of art in digital spaces following the impact ...
The Battersea Arts Centre (London, UK) has been a pioneer in developing new models of theatre, inclu...
The UK has in recent years undergone a digital revolution. New technologies such as digital TV, musi...
AbstractThere remains a significant gap in the scholarly literature on the processes, benefits and c...
Scratch investigated the use of physical space as a site and representation of narrative and dramati...
Abstract copyright UK Data Service and data collection copyright owner.Digital media technologies ar...
There remains a significant gap in the scholarly literature on the processes, benefits and challenge...
This work discusses Digital Theatre, a type of performance which utilizes both "live" actors and co-...
'Live Art ' is an area of time-based arts practice which arises from inter-related or hybr...
This paper explores a large scale international project, Accented Body, which involved partnerships ...
Advancements in digital technologies have become novel ways to enrich communication, expression, an...
In early 2009, researchers in the English Department of the University of Amsterdam collaborated wit...
In recent years, artists and communities have expressed the desire to work with tools that facilitat...
Realising audience engagement is a central challenge in the development ofnew, digital cultural form...
This thesis investigates Headlines Theatre Company’s use of simulcast online video broadcasts of the...
This research project looks to document the evolution of art in digital spaces following the impact ...
The Battersea Arts Centre (London, UK) has been a pioneer in developing new models of theatre, inclu...
The UK has in recent years undergone a digital revolution. New technologies such as digital TV, musi...
AbstractThere remains a significant gap in the scholarly literature on the processes, benefits and c...
Scratch investigated the use of physical space as a site and representation of narrative and dramati...
Abstract copyright UK Data Service and data collection copyright owner.Digital media technologies ar...
There remains a significant gap in the scholarly literature on the processes, benefits and challenge...
This work discusses Digital Theatre, a type of performance which utilizes both "live" actors and co-...
'Live Art ' is an area of time-based arts practice which arises from inter-related or hybr...
This paper explores a large scale international project, Accented Body, which involved partnerships ...
Advancements in digital technologies have become novel ways to enrich communication, expression, an...
In early 2009, researchers in the English Department of the University of Amsterdam collaborated wit...
In recent years, artists and communities have expressed the desire to work with tools that facilitat...
Realising audience engagement is a central challenge in the development ofnew, digital cultural form...
This thesis investigates Headlines Theatre Company’s use of simulcast online video broadcasts of the...
This research project looks to document the evolution of art in digital spaces following the impact ...