This thesis investigates the affective and attentive gaze-based interaction with virtual humans and will answer related questions to affect and attention and the challenges facing the generation of an anthropomorphic interface for human-machine interaction. One focus is on recommendations for the generation of gaze aware interfaces, the control and perception of virtual agent's facial expressions and an interactive gaze model for the face-to-face interaction with a virtual agent. Our focus is not on the analysis of the semantics, but on the socio-emotional aspects of such a conversation. This thesis gives a general view on the different functions of gaze and eye contact in human-human interaction and related work of human-agent interacti...
Abstract Among various types of embodied resources in humans, gaze, started with mutu...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states...
To navigate the social world, humans heavily rely on gaze for non-verbal communication as it conveys...
In this study, we explicitly code and study the social, referential, and pragmatic features of gaze ...
This paper investigates the use of a gaze-based interface for testing simple shared attention behavi...
International audienceIn this paper, we describe two series of experiments that examine audiovisual ...
Natural gaze behavior during human-computer interaction provides valuable information about user's c...
Observing others' gaze informs us about relevant matters in the environment. Humans' sensitivity to ...
Observing others’ gaze informs us about relevant matters in the environment. Humans’ sensitivity to ...
A crucial issue in computationally modeling believable characters is determining the connection betw...
Abstract. We present here a system for controlling the eye gaze of a virtual embodied conversational...
This paper presents a gaze behavior model for an interactive virtual character situated in the rea...
Abstract Among various types of embodied resources in humans, gaze, started with mutu...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states...
To navigate the social world, humans heavily rely on gaze for non-verbal communication as it conveys...
In this study, we explicitly code and study the social, referential, and pragmatic features of gaze ...
This paper investigates the use of a gaze-based interface for testing simple shared attention behavi...
International audienceIn this paper, we describe two series of experiments that examine audiovisual ...
Natural gaze behavior during human-computer interaction provides valuable information about user's c...
Observing others' gaze informs us about relevant matters in the environment. Humans' sensitivity to ...
Observing others’ gaze informs us about relevant matters in the environment. Humans’ sensitivity to ...
A crucial issue in computationally modeling believable characters is determining the connection betw...
Abstract. We present here a system for controlling the eye gaze of a virtual embodied conversational...
This paper presents a gaze behavior model for an interactive virtual character situated in the rea...
Abstract Among various types of embodied resources in humans, gaze, started with mutu...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...