This work deals with possible use of MMORPGs (Massive Multiplayer Online Role Playing Game) and their virtual worlds for purposes of economical and sociological surveys. In the first part, it shows what MMORPGs are, and what their potential is. In addition, the second part covers issues that limit current virtual worlds for scientific use. The third part presents one of most limiting factors of virtual worlds – research and development comparing to real world. It also illustrates that the R&D system should be in hands of users. R&D system brings dynamics into real world economy and therefore it should bring dynamics into economy of virtual worlds. Inspired by Kuhn’s analysis of research development this work divides development into intensi...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
DOI: http://dx.doi.org/10.17227/01234870.38folios75.94 Whilst there exists a large body of publicat...
The paper presents a theoretical and empirical analysis of involvement phenomenon in massively multi...
This work deals with possible use of MMORPGs (Massive Multiplayer Online Role Playing Game) and thei...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
Understanding the impact of policy changes on the economy has always been difficult, but there is a ...
Understanding the impact of policy changes on the economy has always been difficult, but there is a ...
The goal of this thesis is to analyze the up-to-date phenomena MMORPG (Massively multiplayer online ...
This dissertation is a study of the development of a video game called Anarchy Online. This game was...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communicat...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
The thesis is dedicated to the proper virtual economy setup of Massive Multiplayer Online Game to ma...
The objective of the study was to determine whether the virtual economy of World of Warcraft in fact...
I study the different aspects of virtual economy design in MMORPGs. This includes discussing how sup...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
DOI: http://dx.doi.org/10.17227/01234870.38folios75.94 Whilst there exists a large body of publicat...
The paper presents a theoretical and empirical analysis of involvement phenomenon in massively multi...
This work deals with possible use of MMORPGs (Massive Multiplayer Online Role Playing Game) and thei...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
Understanding the impact of policy changes on the economy has always been difficult, but there is a ...
Understanding the impact of policy changes on the economy has always been difficult, but there is a ...
The goal of this thesis is to analyze the up-to-date phenomena MMORPG (Massively multiplayer online ...
This dissertation is a study of the development of a video game called Anarchy Online. This game was...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communicat...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
The thesis is dedicated to the proper virtual economy setup of Massive Multiplayer Online Game to ma...
The objective of the study was to determine whether the virtual economy of World of Warcraft in fact...
I study the different aspects of virtual economy design in MMORPGs. This includes discussing how sup...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
DOI: http://dx.doi.org/10.17227/01234870.38folios75.94 Whilst there exists a large body of publicat...
The paper presents a theoretical and empirical analysis of involvement phenomenon in massively multi...