In this paper we use recursive modelling to formalize sanction-based obligations in a qualitative game theory. In particular, we formalize an agent who attributes mental attitudes such as goals and desires to the normative system which creates and enforces its obligations. The wishes (goals, desires) of the normative system are the commands (obligations) of the agent. Since the agent is able to reason about the normative system’s behavior, our model accounts for many ways in which an agent can violate a norm believing that it will not be sanctioned. We thus propose a cognitive theory of normative reasoning which can be applied in theories requiring dynamic trust to understand when it is necessary to revise it
Procedural norms are instrumental norms addressed to agents playing a role in the normative system, ...
It is argued that norms are best understood as classes of constraints on practical reasoning, which ...
In this chapter, I will show that social activities can be seen as activities in games. In Section 2...
Go#man argues that agents should depict in their mind the decision making of other agents and gives...
In this paper we introduce a formal framework for the con-struction of normative multiagent systems,...
A theory of rational decision making in normative multiagent systems has to distinguish among the ma...
In this paper we propose a logical framework for modelling obligations and permissions regulating d...
In this paper we study game-theoretic foundations for norms. We assume that a norm is a mechanism t...
Cognitive agents must have an explicit representation of their beliefs, desires and goals, and also...
AbstractProcedural norms are instrumental norms addressed to agents playing a role in the normative ...
Abstract. In this paper we consider the relation between desires and obligations in normative multia...
The use of normative systems is widely accepted as an effective approach to control and regulate the...
peer reviewedProcedural norms are instrumental norms addressed to agents playing a role in the norma...
We explain the raison d\u27etre and basic ideas of our game-theoretic approach to normative multiage...
An abstract architecture for idealized multi-agent systems whose behaviour is regulated by normative...
Procedural norms are instrumental norms addressed to agents playing a role in the normative system, ...
It is argued that norms are best understood as classes of constraints on practical reasoning, which ...
In this chapter, I will show that social activities can be seen as activities in games. In Section 2...
Go#man argues that agents should depict in their mind the decision making of other agents and gives...
In this paper we introduce a formal framework for the con-struction of normative multiagent systems,...
A theory of rational decision making in normative multiagent systems has to distinguish among the ma...
In this paper we propose a logical framework for modelling obligations and permissions regulating d...
In this paper we study game-theoretic foundations for norms. We assume that a norm is a mechanism t...
Cognitive agents must have an explicit representation of their beliefs, desires and goals, and also...
AbstractProcedural norms are instrumental norms addressed to agents playing a role in the normative ...
Abstract. In this paper we consider the relation between desires and obligations in normative multia...
The use of normative systems is widely accepted as an effective approach to control and regulate the...
peer reviewedProcedural norms are instrumental norms addressed to agents playing a role in the norma...
We explain the raison d\u27etre and basic ideas of our game-theoretic approach to normative multiage...
An abstract architecture for idealized multi-agent systems whose behaviour is regulated by normative...
Procedural norms are instrumental norms addressed to agents playing a role in the normative system, ...
It is argued that norms are best understood as classes of constraints on practical reasoning, which ...
In this chapter, I will show that social activities can be seen as activities in games. In Section 2...