Data from 294 post-graduate students studying business administration were analysed to determine perceptions toward digital learning games. This research can be used as a conceptual model of how to react to new methods of instruction. 25 subject (game) related and 21 tutor related attributes made up the course evaluation form. Preliminary findings suggest a Halo effect in form of student’s perception of the tutor being influenced by the subject, vice versa. Although the overall evaluation of both, game and tutor, were on average very positive, there were distinct differences between clusters
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
The influence of technology on education is significant and growing. In particular, most students in...
Distance Learning (DL) has emerged as an innovative teaching method and is becoming very popular in ...
A digital game represents an artificial system that encapsulates a fictional conflict which is contr...
Recent years have seen an escalating interest in the use of digital games in pursuit of educational ...
In the current digitalization era, digital game-based learning (DGBL) is used in education to engage...
Technological advances have provided educational institutions the capability to explore various onli...
Digital games have become an integral part of higher education. Thus, many university teachers have ...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
This report investigates student evaluations of a business simulation game as a learning experience ...
Digital game-based learning can be used by educators to support students in developing skills. This ...
Early scholars in the field of game studies praised digital games for their potential to impact teac...
This paper provides a critical analysis on the rationale behind the utilisation of educational techn...
The current study seeks to contribute to the literature on the use of digital game based learning (D...
Digital game-based learning is a research field within the context of technology-enhanced learning t...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
The influence of technology on education is significant and growing. In particular, most students in...
Distance Learning (DL) has emerged as an innovative teaching method and is becoming very popular in ...
A digital game represents an artificial system that encapsulates a fictional conflict which is contr...
Recent years have seen an escalating interest in the use of digital games in pursuit of educational ...
In the current digitalization era, digital game-based learning (DGBL) is used in education to engage...
Technological advances have provided educational institutions the capability to explore various onli...
Digital games have become an integral part of higher education. Thus, many university teachers have ...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
This report investigates student evaluations of a business simulation game as a learning experience ...
Digital game-based learning can be used by educators to support students in developing skills. This ...
Early scholars in the field of game studies praised digital games for their potential to impact teac...
This paper provides a critical analysis on the rationale behind the utilisation of educational techn...
The current study seeks to contribute to the literature on the use of digital game based learning (D...
Digital game-based learning is a research field within the context of technology-enhanced learning t...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
The influence of technology on education is significant and growing. In particular, most students in...
Distance Learning (DL) has emerged as an innovative teaching method and is becoming very popular in ...