In this study a business game is used as a vehicle for implementing decision support systems (DSS). Eighteen companies, consisting of ninety graduating M.B.A. students, participating in a business game were required to develop DSS and to report on the systems developed. Each of the eighteen companies developed a system of their own choosing, without external guidance. Individual questionnaires were later used to evaluate a number of relevant variables: use of systems, contribution of systems, association with systems and user satisfaction. Findings, compared with reported results of previous empirical study, exhibit differentiations in success of DSS between companies. This indicates the potential of using business games as an educational t...
The purpose of the research is to demonstrate possibilities of simulation games in education process...
Business simulation games are considered as effective tools for the empowerment and mediation of bus...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...
This study uses a business game as a vehicle for implementing decision support systems (DSS). Fifty-...
This study implements decision support systems (DSS) in a business simulation game. Fifty-Eight comp...
" Management games and simulations are now a commonly accepted pedagogy in most business schools. De...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
This paper discusses business games as teaching tools in Technology Management (TM). The discipline’...
A Project Report Submitted to the Chandaria School of Business in Partial Fulfillment of the Require...
This paper reports the results of the introduction of the ERPsim games into an undergraduate manager...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
Abstract: This paper is a report on the experience of using a commercial business simulation video g...
Bibliography: p. 297-302.The concept of Business Simulation Gaming is a relatively new term in the v...
The use of business games as a tool of management development has both its supporters and its detra...
This research investigates the use of decision support systems while employing a classroom simulatio...
The purpose of the research is to demonstrate possibilities of simulation games in education process...
Business simulation games are considered as effective tools for the empowerment and mediation of bus...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...
This study uses a business game as a vehicle for implementing decision support systems (DSS). Fifty-...
This study implements decision support systems (DSS) in a business simulation game. Fifty-Eight comp...
" Management games and simulations are now a commonly accepted pedagogy in most business schools. De...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
This paper discusses business games as teaching tools in Technology Management (TM). The discipline’...
A Project Report Submitted to the Chandaria School of Business in Partial Fulfillment of the Require...
This paper reports the results of the introduction of the ERPsim games into an undergraduate manager...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
Abstract: This paper is a report on the experience of using a commercial business simulation video g...
Bibliography: p. 297-302.The concept of Business Simulation Gaming is a relatively new term in the v...
The use of business games as a tool of management development has both its supporters and its detra...
This research investigates the use of decision support systems while employing a classroom simulatio...
The purpose of the research is to demonstrate possibilities of simulation games in education process...
Business simulation games are considered as effective tools for the empowerment and mediation of bus...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...