While researchers’ interest in the educational use of virtual reality (VR) has generally increased, only a few studies have evaluated the effectiveness of VR in higher education. This research-in-progress paper presents an overview of an ongoing design-science-research (DSR) project that will (1) develop a conceptual framework for the design and use of VR in higher education, and (2) evaluate the framework by means of a series of field experiments. In addition, the paper presents preliminary results from a literature re-view, so it provides a foundation for framework development. Specifically, we identify several VR design elements (e.g., interaction, feedback, and instruction) and discuss what they can contribute to the acquisition of proc...
Benefits and applications of virtual reality (VR) in higher education have seen much interest both f...
‘Can using Virtual Reality software and media have as great an impact on learning Art and Design as ...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
This study introduces a research and development process of an immersive Virtual Reality (VR) educat...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
Virtual Reality has a proven track record of benefits in the AEC industry. Participation of end-user...
The emergence of accessible virtual reality headsets in the past decade multiplied educational uses...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Digital reality has been gradually introduced into all parts of human society, and the field of educ...
Virtual reality (VR) is a trending technology used in a broad range of fields including education an...
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focu...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
Since the release of more affordable, portable, and easy-to-use virtual reality (VR) systems in 2014...
Benefits and applications of virtual reality (VR) in higher education have seen much interest both f...
‘Can using Virtual Reality software and media have as great an impact on learning Art and Design as ...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
This study introduces a research and development process of an immersive Virtual Reality (VR) educat...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
Virtual Reality has a proven track record of benefits in the AEC industry. Participation of end-user...
The emergence of accessible virtual reality headsets in the past decade multiplied educational uses...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Digital reality has been gradually introduced into all parts of human society, and the field of educ...
Virtual reality (VR) is a trending technology used in a broad range of fields including education an...
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focu...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
Since the release of more affordable, portable, and easy-to-use virtual reality (VR) systems in 2014...
Benefits and applications of virtual reality (VR) in higher education have seen much interest both f...
‘Can using Virtual Reality software and media have as great an impact on learning Art and Design as ...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...