Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine. One such world, Second Life (SL), is frequently used as platform for revenue generation, information and knowledge sharing, and learning. As a learning environment, Second Life appears to be particularly amenable to action learning, where learners are not simply observers, but plan, implement, observe, and draw conclusions from their actions. We tested the usefulness of SL as an action learning en...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Following a review of the online delivery of distance education programs within the School of Inform...
Virtual worlds, computer-based simulated environment in which users interact via avatars, have becom...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Previous studies show that online virtual worlds can contribute to the social aspects of distance l...
Virtual worlds such as Second Life provide new possibilities for computer-mediated communication,coo...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
In this research, the authors introduce Second Life in undergraduate marketing courses to evaluate i...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Following a review of the online delivery of distance education programs within the School of Inform...
Virtual worlds, computer-based simulated environment in which users interact via avatars, have becom...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Previous studies show that online virtual worlds can contribute to the social aspects of distance l...
Virtual worlds such as Second Life provide new possibilities for computer-mediated communication,coo...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
In this research, the authors introduce Second Life in undergraduate marketing courses to evaluate i...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Following a review of the online delivery of distance education programs within the School of Inform...