The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is underutilised in educational contexts. Educational institutions in general, but especially those offering Information Systems (IS) courses, must keep pace with emerging ICT and social trends or risk becoming irrelevant. Furthermore, there are particular pedagogical advantages in utilising emerging technologies such as Virtual Worlds in IS education. For instance, Second Life offers an intrinsically motiva...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world enviro...
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide a...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Virtual worlds, computer-based simulated environment in which users interact via avatars, have becom...
Pedagogy in virtual worlds is a new phenomenon that is evolving into something very different from t...
Following a review of the online delivery of distance education programs within the School of Inform...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
Second Life ® (SL) as the exemplar of virtual worlds has become a new platform for simulating real-l...
3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world enviro...
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world enviro...
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide a...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Virtual worlds, computer-based simulated environment in which users interact via avatars, have becom...
Pedagogy in virtual worlds is a new phenomenon that is evolving into something very different from t...
Following a review of the online delivery of distance education programs within the School of Inform...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
There is much interesting work being done around virtual worlds in education (Bulmer, 2008; Dede, 20...
Second Life ® (SL) as the exemplar of virtual worlds has become a new platform for simulating real-l...
3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world enviro...
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world enviro...
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide a...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...