Gamification techniques such as badges, levels, roles, are widely adopted in information systems (IS). Though researchers have noted that cultural values may influence users’ usage of IS, there is a lack of research regarding the relationship of cultural values and gamification techniques. Our study aims to contribute to this area. We propose that users’ cultural values may influence how they are motivated and further influence their preferences toward specific gamification techniques. In this research in progress, we review cultural values, examine the currently adopted gamification techniques, and then propose how cultural values influence users’ preferences toward specific gamification techniques. We encourage designers to cater the adop...
Today we are no longer only motivated by a paycheck, the new generation needs to feel that the work ...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification techniques such as badges, levels, roles, are widely adopted in information systems (IS...
This master’s thesis aims at studying how information system users from different cultural backgroun...
During the past years, gamification has become an influential trend in technology and the promises a...
Engagement and motivation in the workplace have always been major elements at stake, and among other...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Research on tailored gamification has shifted from analysing single students' characteristics (e.g. ...
Gamification is broadly defined as the use of game elements (for example, points, rewards and comp...
Gadgets are novel products that have software applications loaded into hardware and software platfor...
The gamification process is gaining increasing interest in many different environments such as educa...
Abstract — User feedback is crucial to improve software quality. For example, it can be used to iden...
Abstract As it is popularly understood, gamification risks becoming synonymous with achievement. Yet...
Since it was first mentioned in 2002, Gamification has grown in popularity. Gamification is a term f...
Today we are no longer only motivated by a paycheck, the new generation needs to feel that the work ...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification techniques such as badges, levels, roles, are widely adopted in information systems (IS...
This master’s thesis aims at studying how information system users from different cultural backgroun...
During the past years, gamification has become an influential trend in technology and the promises a...
Engagement and motivation in the workplace have always been major elements at stake, and among other...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Research on tailored gamification has shifted from analysing single students' characteristics (e.g. ...
Gamification is broadly defined as the use of game elements (for example, points, rewards and comp...
Gadgets are novel products that have software applications loaded into hardware and software platfor...
The gamification process is gaining increasing interest in many different environments such as educa...
Abstract — User feedback is crucial to improve software quality. For example, it can be used to iden...
Abstract As it is popularly understood, gamification risks becoming synonymous with achievement. Yet...
Since it was first mentioned in 2002, Gamification has grown in popularity. Gamification is a term f...
Today we are no longer only motivated by a paycheck, the new generation needs to feel that the work ...
In this thesis, an improved framework is proposed for categorizing existing gamified systems. Relate...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...