The video game industry has attracted more and more attention not only from technology giants such as Microsoft but also from software developers and private investors. Information technology dictates how game console producers compete in the marketplace. Intensive IT competition in each console generation has shifted the market balance. Competitors jockey to position themselves as the first-mover within a generation or to wait and enter the market with cheaper and more advanced technologies. To capture the characteristics of IT-intensive products, we propose a multigeneration diffusion model that captures both cannibalization and competition effects. We apply the model to analyze game console diffusion with real shipment data for three gam...
This research develops a new product diffusion model for a product category that involves multiple b...
This paper examines the importance of indirect network effects in the U.S.video game market between ...
HCERES Rang C, FNEGE Rang 4International audienceThis paper deals with the video game console market...
This paper deals with the video game console market. We are not interested here in portable consoles...
In this paper we introduce a model that is suitable to study the diffusion of new and dominant multi...
Steady software supply is a crucial driver of platform sales. While publishers benefit from releasin...
Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program; and, (S....
Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 2013.Cataloged f...
Several generations of video game consoles have competed in the market since 1972. Overall, the enti...
This paper deals with how SCE (Sony Computer Entertainment) successfully launched PS (PlayStation) w...
This thesis reviews the research on multimarket competition and competitive dynamics, and contribute...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware \u8...
This paper examines the importance of indirect network effects in the U.S. video game market between...
The introduction of a new product generation forces incumbents in network industries to rebuild thei...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware fir...
This research develops a new product diffusion model for a product category that involves multiple b...
This paper examines the importance of indirect network effects in the U.S.video game market between ...
HCERES Rang C, FNEGE Rang 4International audienceThis paper deals with the video game console market...
This paper deals with the video game console market. We are not interested here in portable consoles...
In this paper we introduce a model that is suitable to study the diffusion of new and dominant multi...
Steady software supply is a crucial driver of platform sales. While publishers benefit from releasin...
Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program; and, (S....
Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 2013.Cataloged f...
Several generations of video game consoles have competed in the market since 1972. Overall, the enti...
This paper deals with how SCE (Sony Computer Entertainment) successfully launched PS (PlayStation) w...
This thesis reviews the research on multimarket competition and competitive dynamics, and contribute...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware \u8...
This paper examines the importance of indirect network effects in the U.S. video game market between...
The introduction of a new product generation forces incumbents in network industries to rebuild thei...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware fir...
This research develops a new product diffusion model for a product category that involves multiple b...
This paper examines the importance of indirect network effects in the U.S.video game market between ...
HCERES Rang C, FNEGE Rang 4International audienceThis paper deals with the video game console market...