This article outlines a case study of a team of secondary school students creating a commercially deployed immersive Virtual Reality (VR) game as part of their learning. Given the limited amount of relevant literature on the learning outcomes from students creating and deploying VR games to the commercial marketplace, the study adopted a grounded theory approach to explore the initial ideas, themes and constructs that emerged from a preliminary interview study. From this study, we identified the emergent constructs in their learning process as being authenticity, agency (including processes) and innovation. Although the students developed their technical skills through this activity, most of the ideas that were expressed in the interviews r...
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environm...
This research study investigates the effect an online marketing simulation game had on Technical and...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
This article outlines a case study of a team of secondary school students creating a commercially de...
Virtual reality has become an increasingly important topic in the field of education research, going...
Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR)...
This paper discusses the use of virtual reality (VR) technologies in education and the collaborative...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comp...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
ABSTRACT The prominence of virtual reality (VR) in the educational field has grown in recent years ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The researcher sought to find out whether virtual worlds provided authentic, engaging and immersive ...
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporat...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environm...
This research study investigates the effect an online marketing simulation game had on Technical and...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...
This article outlines a case study of a team of secondary school students creating a commercially de...
Virtual reality has become an increasingly important topic in the field of education research, going...
Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR)...
This paper discusses the use of virtual reality (VR) technologies in education and the collaborative...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comp...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
ABSTRACT The prominence of virtual reality (VR) in the educational field has grown in recent years ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The researcher sought to find out whether virtual worlds provided authentic, engaging and immersive ...
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporat...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environm...
This research study investigates the effect an online marketing simulation game had on Technical and...
Virtual Reality (VR) is transforming organizational training as users are immersed in realistic situ...