Virtual communities that feature avatars are an emerging social software business model on the Internet. Avatars are Internet users\u27 graphical representations of themselves in virtual environments. This study investigates how virtual community members\u27 satisfaction with avatars is formed. We test a research model that proposes that social factors influence virtual community members\u27 satisfaction with avatars. We draw upon social presence theory, social comparison theory, and self-identity theory. Data from a field experiment (N=134) is analyzed using Structural Equation Modeling (SEM). Our results provide empirical support for our proposed model. We report that social factors affect virtual community members\u27 satisfaction with t...
This paper aimed at exploring motivations for participation in virtual community and virtual world. ...
Individuals frequently socialize with each other leisurely or professionally with different etiquett...
Virtual communities constitute an online environment that offers not only a new form of communicatio...
Avatar-equipped e-commerce is an information technology-driven business model in cyberspace. It is o...
Gamers use avatars to represent themselves to interact with others in online games. However, gamers’...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
Social Virtual Environments (SVEs) have been in existence for as long as we have communicated with o...
[[abstract]]This study aims to explore whether social presence exhibits an important factor in compu...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
This paper examines the determinants of friendship between two users in a virtual world who are unaw...
This paper aimed at exploring motivations for participation in virtual community and virtual world. ...
Individuals frequently socialize with each other leisurely or professionally with different etiquett...
Virtual communities constitute an online environment that offers not only a new form of communicatio...
Avatar-equipped e-commerce is an information technology-driven business model in cyberspace. It is o...
Gamers use avatars to represent themselves to interact with others in online games. However, gamers’...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
Social Virtual Environments (SVEs) have been in existence for as long as we have communicated with o...
[[abstract]]This study aims to explore whether social presence exhibits an important factor in compu...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
The intent of this paper is to explore the implications of the social aspects enabled by virtual wor...
This paper examines the determinants of friendship between two users in a virtual world who are unaw...
This paper aimed at exploring motivations for participation in virtual community and virtual world. ...
Individuals frequently socialize with each other leisurely or professionally with different etiquett...
Virtual communities constitute an online environment that offers not only a new form of communicatio...