Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are built and managed by operators, how they are used and misused by users, and the impact that they have on users, communities, organizations, and societies at large. This paper summarizes the discussion of this topic that was presented at the ICIS 2007 panel entitled “Second Life and other Virtual Worlds: A Roadmap for Research.” The paper provides an introduction to this topic and offers a roadmap for research on virtual worlds based on insights offered...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Second Life ® (SL) as the exemplar of virtual worlds has become a new platform for simulating real-l...
The increasing rate of technological developmentis changing how we interact socially, commercially, ...
Virtual worlds like Second Life are becoming important tools for, among other activities, socializat...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
Virtual worlds such as Second Life have recently gained increased visibility from businesses seeking...
At The Open University in the UK, we have conducted empirical qualitative research in Second Life, a...
Abstract- Virtual reality is simulated reality. Computers introduced us to the virtual world. In the...
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporat...
Participation in multi-user virtual environments (MUVEs) is becoming a part of the American culture,...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Virtual worlds are emerging in importance as more multinational firms are investing heavily in these...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
The increasing rate of technological development is changing how we interact socially, commercially,...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Second Life ® (SL) as the exemplar of virtual worlds has become a new platform for simulating real-l...
The increasing rate of technological developmentis changing how we interact socially, commercially, ...
Virtual worlds like Second Life are becoming important tools for, among other activities, socializat...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
Virtual worlds such as Second Life have recently gained increased visibility from businesses seeking...
At The Open University in the UK, we have conducted empirical qualitative research in Second Life, a...
Abstract- Virtual reality is simulated reality. Computers introduced us to the virtual world. In the...
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporat...
Participation in multi-user virtual environments (MUVEs) is becoming a part of the American culture,...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Virtual worlds are emerging in importance as more multinational firms are investing heavily in these...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
The increasing rate of technological development is changing how we interact socially, commercially,...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Second Life ® (SL) as the exemplar of virtual worlds has become a new platform for simulating real-l...
The increasing rate of technological developmentis changing how we interact socially, commercially, ...