Cross-platform services allow access to information across different devices in different locations and situational contexts. We observed forty-five participants completing tasks while transitioning between a laptop and a mobile phone across different contexts (seated–moving and seated–seated). Findings showed that in each test setting, users were sensitive to the same cross-platform user experience (UX) elements. However, the seated–moving settings generated more issues, for example, more consistency problems. Two moving-related factors (attentiveness and manageability) also affected cross-platform UX. In addition, we found design issues associated with using mobile user interfaces (UIs) while walking. We analyzed the issues and proposed a...
International audienceMobile devices are changing users technological habits since the possibilities...
Desktop user interface design originates from the fact that users are stationary and can devote all ...
We have conducted interviews with 22 users of three multi-device services, email and two web communi...
Cross-platform services allow access to information across different devices in different locations ...
It is now common for users to move from one device to another when interacting with a service that i...
People access applications and services through different devices depending on location and needs. D...
Many interactive systems can be accessed across a range of different platforms, enabling cross-platf...
The number of mobile users grows constantly; an important demand is for IT to be accessible always a...
The multitude of interactive devices we use daily has steadily increased since the advent of persona...
Today, cross-device capabilities has become the de facto standard among most applications, enabling ...
Today, cross-device capabilities has become the de facto standard among most applications, enabling ...
Smart devices have pervaded every aspect of humans' daily lives. Though single device UX products ar...
We are witnessing a considerable growth in number and density of powerful mobile devices around us. ...
Mobile solutions have gone beyond the role of personal tool to offer solutions in supporting coordin...
International audiencePeople increasingly access cross-device applications from their smartphones wh...
International audienceMobile devices are changing users technological habits since the possibilities...
Desktop user interface design originates from the fact that users are stationary and can devote all ...
We have conducted interviews with 22 users of three multi-device services, email and two web communi...
Cross-platform services allow access to information across different devices in different locations ...
It is now common for users to move from one device to another when interacting with a service that i...
People access applications and services through different devices depending on location and needs. D...
Many interactive systems can be accessed across a range of different platforms, enabling cross-platf...
The number of mobile users grows constantly; an important demand is for IT to be accessible always a...
The multitude of interactive devices we use daily has steadily increased since the advent of persona...
Today, cross-device capabilities has become the de facto standard among most applications, enabling ...
Today, cross-device capabilities has become the de facto standard among most applications, enabling ...
Smart devices have pervaded every aspect of humans' daily lives. Though single device UX products ar...
We are witnessing a considerable growth in number and density of powerful mobile devices around us. ...
Mobile solutions have gone beyond the role of personal tool to offer solutions in supporting coordin...
International audiencePeople increasingly access cross-device applications from their smartphones wh...
International audienceMobile devices are changing users technological habits since the possibilities...
Desktop user interface design originates from the fact that users are stationary and can devote all ...
We have conducted interviews with 22 users of three multi-device services, email and two web communi...