Information technologies provide important opportunities for museums to create more engaging visitor experience. This study collaborates with National Palace Museum and focuses on investigating whether virtual reality is an effective communication medium for museum exhibition. We compare three communication mediums-- video, website and virtual reality and investigate their impacts on user experience, in terms of engagement and attention. We are also interested in the role of users’ personality and their prior experience of communication media in moderating these effects. The results of findings show that virtual reality can catch more attention from user, and attention enforces their engagement, which leads to better user experience. Furthe...
Despite the spreading of virtual reality (VR) in tourism, little is known about the characteristics ...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
This paper explores the relationship between interactive technology and visitor experience, focusing...
The growing number of museums attempts to apply virtual reality technology to enhance the visitors’ ...
Summarization: The Augmented Representation of Cultural Objects (ARCO) system, developed as a part o...
The purpose of this study is to explore the effects of Augmented Reality (AR) and Virtual Reality (V...
The digital era has been one of the most popular topics that has drawn a vast amount of attention ov...
This paper demonstrates a comparative study of three modes of digital media exhibits (high-interacti...
Summarization: This paper presents the preliminary results of a research project aimed at exploring ...
Since the launch of online video portals in 2005, museums have encouraged visitors to upload and sha...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
(1) Background: Several opportunities have appeared for the dissemination of culture and heritage th...
Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain ...
The characteristics of Virtual Reality seem to fit current museological trends, which understand the...
The characteristics of Virtual Reality seem to fit current museological trends, which understand th...
Despite the spreading of virtual reality (VR) in tourism, little is known about the characteristics ...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
This paper explores the relationship between interactive technology and visitor experience, focusing...
The growing number of museums attempts to apply virtual reality technology to enhance the visitors’ ...
Summarization: The Augmented Representation of Cultural Objects (ARCO) system, developed as a part o...
The purpose of this study is to explore the effects of Augmented Reality (AR) and Virtual Reality (V...
The digital era has been one of the most popular topics that has drawn a vast amount of attention ov...
This paper demonstrates a comparative study of three modes of digital media exhibits (high-interacti...
Summarization: This paper presents the preliminary results of a research project aimed at exploring ...
Since the launch of online video portals in 2005, museums have encouraged visitors to upload and sha...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
(1) Background: Several opportunities have appeared for the dissemination of culture and heritage th...
Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain ...
The characteristics of Virtual Reality seem to fit current museological trends, which understand the...
The characteristics of Virtual Reality seem to fit current museological trends, which understand th...
Despite the spreading of virtual reality (VR) in tourism, little is known about the characteristics ...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
This paper explores the relationship between interactive technology and visitor experience, focusing...