This study is testing the potential of a gamified method of conveying information and the ability of the game to influence people’s sentiment towards immunization. The most popular way that medical information and awareness is spread is in the form of pamphlets or flyers, even though many people either ignore them or do not retain much information from them. Perhaps a game paired with intermittent quiz questions that influence the overall score will improve overall retention as compared with plain reading. To test this hypothesis, a game was designed to include identical information as a pamphlet commony handed out in an office to see if it is more impactful and persuasive when used by patients in a waiting room
As many countries experience the emergence of new waves of Covid-19, many governments around the wor...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Most of general practitioners (GPs) use advertising in their waiting rooms for patient's education p...
This study explores the proposition that medical facility waiting rooms are an opportune setting to ...
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the Unit...
Background: Human papillomavirus (HPV) is the most common sexually transmitted disease, with the hig...
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the Unit...
International audienceINTRODUCTION: Vaccination is an effective and proven method of preventing infe...
Serious games are games whose primary aspirations go beyond pure entertainment. With a distinct lear...
This article discusses the design and testing of an interactive newsgame about health insurance
The invention of the COVID-19 vaccines has resulted in various viewpoints and reactions from the pub...
Introduction: Cervical cancer ranks as the third most common cancer among women in Malaysia. Therefo...
Background: General practitioners (GPs) often lack time and resources to invest in health education;...
Immersion in a video game environment provides a promising social marketing framework to communicate...
Vaccination is one preventive measure to prevent oneself from getting any diseases. Vaccinations wor...
As many countries experience the emergence of new waves of Covid-19, many governments around the wor...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Most of general practitioners (GPs) use advertising in their waiting rooms for patient's education p...
This study explores the proposition that medical facility waiting rooms are an opportune setting to ...
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the Unit...
Background: Human papillomavirus (HPV) is the most common sexually transmitted disease, with the hig...
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the Unit...
International audienceINTRODUCTION: Vaccination is an effective and proven method of preventing infe...
Serious games are games whose primary aspirations go beyond pure entertainment. With a distinct lear...
This article discusses the design and testing of an interactive newsgame about health insurance
The invention of the COVID-19 vaccines has resulted in various viewpoints and reactions from the pub...
Introduction: Cervical cancer ranks as the third most common cancer among women in Malaysia. Therefo...
Background: General practitioners (GPs) often lack time and resources to invest in health education;...
Immersion in a video game environment provides a promising social marketing framework to communicate...
Vaccination is one preventive measure to prevent oneself from getting any diseases. Vaccinations wor...
As many countries experience the emergence of new waves of Covid-19, many governments around the wor...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Most of general practitioners (GPs) use advertising in their waiting rooms for patient's education p...