In human-computer interactions, digital representations of humans (called avatars) are commonly used. We study how knowledge sharing behavior within an organization is affected by avatar use among co-workers in a computer-mediated environment. Such inquiry is important because of the essential role of knowledge exchange for organizational success. Drawing on construal level theory, we examine how avatar use can influence knowledge exchange. Conducting an experiment that involves eye trackers, we predict and show that avatar use can decrease participants’ willingness to share knowledge. Our findings also suggest that factors traditionally associated with knowledge sharing interact with the manner in which humans are digitally represented (av...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
In human-computer interactions, digital representations of humans (called avatars) are commonly used...
Computerised graphical representations of human users and computer agents, known as avatars and embo...
Purpose: Avatars have become increasingly prevalent on brand websites, yet their impact on consumers...
Avatars are in use when interacting in virtual environments in different contexts, in collaborative ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Avatars are growing in popularity and present in many interfaces used for computer-mediated communic...
The rates of autism diagnoses are increasing, as is the use of technology and online interactions, b...
The growth of the gamification industry has increased the use of avatar-enhanced leaderboards as a m...
Future warfare concerns information superiority, i.e. supplying decisionmakers with better informati...
Over the past decade, information technology has dramatically changed the context in which economic ...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
This paper provides an empirical research about virtual reality users' avatar embodiment. According ...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
In human-computer interactions, digital representations of humans (called avatars) are commonly used...
Computerised graphical representations of human users and computer agents, known as avatars and embo...
Purpose: Avatars have become increasingly prevalent on brand websites, yet their impact on consumers...
Avatars are in use when interacting in virtual environments in different contexts, in collaborative ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Avatars are growing in popularity and present in many interfaces used for computer-mediated communic...
The rates of autism diagnoses are increasing, as is the use of technology and online interactions, b...
The growth of the gamification industry has increased the use of avatar-enhanced leaderboards as a m...
Future warfare concerns information superiority, i.e. supplying decisionmakers with better informati...
Over the past decade, information technology has dramatically changed the context in which economic ...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
This paper provides an empirical research about virtual reality users' avatar embodiment. According ...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can ...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...