The way in which nowadays education is evolving, makes it possible to associate it with MOOCs courses and gamification techniques to improve learning outcomes of students. To this end, this paper shows the development of an educational e-learning platform built upon the Elgg social framework, where a set of gamification elements were added: Points, achievements, leaderboards and rewards. For the future, effectiveness validations will be carried out with students as well as further developments with other types of gamification elements
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Usage of game mechanics, dynamics, aesthetics and game thinking in a non-game systems is called gami...
A Massive Open Online Course (MOOC) is a type of online learning environment that has the potential ...
The way in which nowadays education is evolving, makes it possible to associate it with MOOCs course...
[EN] The usage of gamification in online educational systems has grown considerably over the last se...
New generations of students are highly involved with technology. Therefore, while coming to traditio...
Technological development supports the distribution of education to various parts of the world throu...
This paper explains the concept of gamification, lists the current models according to which educati...
Information technology has brought us a great deal of technological advancement, opening up endless ...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Abstract. The lack of motivation and student engagement in the learning process are the Challenges i...
Massive Open Online Courses (MOOCs) have triggered a sudden change in the educational scene. Its cha...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The advance of the Information and Communication Technologies had a significant impact on the pedago...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Usage of game mechanics, dynamics, aesthetics and game thinking in a non-game systems is called gami...
A Massive Open Online Course (MOOC) is a type of online learning environment that has the potential ...
The way in which nowadays education is evolving, makes it possible to associate it with MOOCs course...
[EN] The usage of gamification in online educational systems has grown considerably over the last se...
New generations of students are highly involved with technology. Therefore, while coming to traditio...
Technological development supports the distribution of education to various parts of the world throu...
This paper explains the concept of gamification, lists the current models according to which educati...
Information technology has brought us a great deal of technological advancement, opening up endless ...
AbstractThe following paper presents the model for introduction of gamification into the field of e-...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Abstract. The lack of motivation and student engagement in the learning process are the Challenges i...
Massive Open Online Courses (MOOCs) have triggered a sudden change in the educational scene. Its cha...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The advance of the Information and Communication Technologies had a significant impact on the pedago...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Usage of game mechanics, dynamics, aesthetics and game thinking in a non-game systems is called gami...
A Massive Open Online Course (MOOC) is a type of online learning environment that has the potential ...