The objective of this research is to understand the factors related to in-app purchase in freemium mobile games. The primary research question is whether free-sample items have a positive or negative effect on virtual item selling. The empirical dataset used for this research is a very large user-level gameplay log dataset collected from a Korean mobile game company. To test the hypotheses, negative binomial regression is carried out since item purchase as our dependent variable is over-dispersed count variable. Generalized method of moments model is also employed to understand the recursive relationship with purchasing and playing behaviors. Preliminary results show that the impact of free-sample promotion is positive on the item purchase ...
The purpose of this research is to analyze the influence of perceived value that consists of playful...
Free-to-play games typically have a monetization model that relies on players to purchase in-game it...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
[[abstract]]With the prevalence of smartphone usage and consumers pay more attention on amusement.It...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...
This study aims to predict the behavior of purchase decisions for virtual goods, especially for PUBG...
Increased mobile gaming revenue can’t be separated from the rapid growth of technology, especially o...
Although there is supposed to be tremendous growth potential for paying for app obtaining besides th...
This paper examines the effect of the freemium strategy on Google Play, an online marketplace for An...
In recent years mobile games have become a major part of the mobile market since gaming apps generat...
Although the vast development potential that has been forecast for paid app purchases and the mobile...
This study posits that satisfaction/dissatisfaction can occur before the purchase of goods and servi...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
The purpose of this research is to analyze the influence of perceived value that consists of playful...
Free-to-play games typically have a monetization model that relies on players to purchase in-game it...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
[[abstract]]With the prevalence of smartphone usage and consumers pay more attention on amusement.It...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...
This study aims to predict the behavior of purchase decisions for virtual goods, especially for PUBG...
Increased mobile gaming revenue can’t be separated from the rapid growth of technology, especially o...
Although there is supposed to be tremendous growth potential for paying for app obtaining besides th...
This paper examines the effect of the freemium strategy on Google Play, an online marketplace for An...
In recent years mobile games have become a major part of the mobile market since gaming apps generat...
Although the vast development potential that has been forecast for paid app purchases and the mobile...
This study posits that satisfaction/dissatisfaction can occur before the purchase of goods and servi...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
The purpose of this research is to analyze the influence of perceived value that consists of playful...
Free-to-play games typically have a monetization model that relies on players to purchase in-game it...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....