Learning the effects of proximity and distance in collaborative work and comprehend the challenges and possibilities of information technology use in distributed teams can be challenging for students. The present paper describes a LEGO® simulation-based training (SBT) and shows how the use of LEGO® bricks and a videoconferencing platform can help students experiment first-hand computer-supported collaboration (CSC). Students who participated in SBT sessions adopted different work coordination and information sharing strategies. The working patterns observed during three different SBT sessions were analyzed and put into perspective using the literature on collaborative work. Findings show that, using LEGO® bricks to recreate a “real-life si...
This paper describes novel research in the area of remote Computer-Supported Collaborative Learning ...
This paper presents an experiential learning lab focused on building a digital storytelling using bo...
Simulations, role-playing scenarios, and other forms of active learning are meant to enhance the lea...
International audienceSimulation classes have the main advantage of deeply involving and stimulating...
Simulation classes have the main advantage of deeply involving and stimulating students through inte...
Simulations on computers can allow many experiments to be conducted quickly to help students develop...
The paper explains a didactical method for training students that has been run three times to date. ...
The Participatory Simulations Project explores how a new kind of collaborative learning environment,...
Simulation technologies have become the corner stone of many training programs, from simple game–pla...
This book is the second edition of LEGO® for university learning: inspiring academic practice in hig...
LEGO Serious Play is a business development process where users build metaphorical models from LEGO ...
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understan...
Although researchers, teachers and policy makers broadly agree on the benefits of collaborative lear...
Abstract. Computer-assisted educational environments are an excellent complement to the learning pro...
This paper describes novel research in the area of remote Computer-Supported Collaborative Learning...
This paper describes novel research in the area of remote Computer-Supported Collaborative Learning ...
This paper presents an experiential learning lab focused on building a digital storytelling using bo...
Simulations, role-playing scenarios, and other forms of active learning are meant to enhance the lea...
International audienceSimulation classes have the main advantage of deeply involving and stimulating...
Simulation classes have the main advantage of deeply involving and stimulating students through inte...
Simulations on computers can allow many experiments to be conducted quickly to help students develop...
The paper explains a didactical method for training students that has been run three times to date. ...
The Participatory Simulations Project explores how a new kind of collaborative learning environment,...
Simulation technologies have become the corner stone of many training programs, from simple game–pla...
This book is the second edition of LEGO® for university learning: inspiring academic practice in hig...
LEGO Serious Play is a business development process where users build metaphorical models from LEGO ...
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understan...
Although researchers, teachers and policy makers broadly agree on the benefits of collaborative lear...
Abstract. Computer-assisted educational environments are an excellent complement to the learning pro...
This paper describes novel research in the area of remote Computer-Supported Collaborative Learning...
This paper describes novel research in the area of remote Computer-Supported Collaborative Learning ...
This paper presents an experiential learning lab focused on building a digital storytelling using bo...
Simulations, role-playing scenarios, and other forms of active learning are meant to enhance the lea...