This paper presents the design and usability testing results for a home-based virtual reality game system that aims to promote exercise with the spin machine. The novelty of our approach lies in the design of the game mechanics that promote increased calorific output among the participants and the ease of setup with any commercially available Virtual Reality (VR) sensor. The paper describes the motivation behind the developed system, the design details of the games created to promote the use of the system and the results from a usability test conducted with 37 participants
People are living longer nowadays. Unfortunately, this positive tendency is marred by various age-re...
Exercise video games have become increasingly pop-ular due to their potential as tools to increase u...
This thesis was inspired by the possibility that virtual reality (VR) games, which are designed prim...
This paper presents the design and usability testing results for a home-based virtual reality game s...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
BACKGROUND With more than 1.4 billion adults worldwide classified as physically inactive, physica...
Exercise video games have become increasing pop-ular due to their promise to increase fitness and re...
The decreasing hardware cost makes it affordable to pair Immersive Virtual Environments (IVR) visors...
This project is a study into exergames (exercise games) and how to design and implement an exergame ...
Exercise video games have become increasing popular due to their promise to increase fitness and r...
Exercise video games have become increasingly popular due to their potential as tools to increase us...
Physical activity is very important to public health and exergames represent one potential way to en...
People are living longer nowadays. Unfortunately, this positive tendency is marred by various age-re...
Exercise video games have become increasingly pop-ular due to their potential as tools to increase u...
This thesis was inspired by the possibility that virtual reality (VR) games, which are designed prim...
This paper presents the design and usability testing results for a home-based virtual reality game s...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
BACKGROUND With more than 1.4 billion adults worldwide classified as physically inactive, physica...
Exercise video games have become increasing pop-ular due to their promise to increase fitness and re...
The decreasing hardware cost makes it affordable to pair Immersive Virtual Environments (IVR) visors...
This project is a study into exergames (exercise games) and how to design and implement an exergame ...
Exercise video games have become increasing popular due to their promise to increase fitness and r...
Exercise video games have become increasingly popular due to their potential as tools to increase us...
Physical activity is very important to public health and exergames represent one potential way to en...
People are living longer nowadays. Unfortunately, this positive tendency is marred by various age-re...
Exercise video games have become increasingly pop-ular due to their potential as tools to increase u...
This thesis was inspired by the possibility that virtual reality (VR) games, which are designed prim...