Gamification is an approach to motivate users of information systems by implementing game elements. Despite its potentials, the use of gamification in practice has also received criticism because most gamification elements are integrated into systems without considering the preferences of the respective users and without considering contextual aspects. Hence, we aim at identifying which elements users of learning management systems prefer. Furthermore, we want to identify their preferences regarding the amount and combination of gamification elements. To identify user preferences, we conducted a discrete choice task among learning management system users following the best-worst scaling method. Our results show that users prefer a bundle of...
Gamification has been used in introductory programming courses, for example, to increase engagement ...
During the past years, gamification has become an influential trend in technology and the promises a...
While computer games are extremely immersing and engaging, many companies find their knowledge manag...
Gamification refers to the use of game elements in a non-entertainment-based context, and is a well-...
Gamification refers to the use and combination of game design elements in a non-entertainment-based ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Over recent years, gamification has been a frequent strategy to increase user engagement. Gamificati...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification is being applied more and more to information systems. Many developers apply similar s...
Gamification is being applied more and more to information systems. Many developers apply similar s...
There is increasing interest in incorporating game design elements in workplace learning, known as i...
Besides game-based learning, gamification is an upcoming trend in education, studied in various empi...
Gamification has risen meteorically in popularity since the beginning of the decade, both in practit...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Gamification is a behavioural intervention that applies game-like elements to non-game contexts (Det...
Gamification has been used in introductory programming courses, for example, to increase engagement ...
During the past years, gamification has become an influential trend in technology and the promises a...
While computer games are extremely immersing and engaging, many companies find their knowledge manag...
Gamification refers to the use of game elements in a non-entertainment-based context, and is a well-...
Gamification refers to the use and combination of game design elements in a non-entertainment-based ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Over recent years, gamification has been a frequent strategy to increase user engagement. Gamificati...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification is being applied more and more to information systems. Many developers apply similar s...
Gamification is being applied more and more to information systems. Many developers apply similar s...
There is increasing interest in incorporating game design elements in workplace learning, known as i...
Besides game-based learning, gamification is an upcoming trend in education, studied in various empi...
Gamification has risen meteorically in popularity since the beginning of the decade, both in practit...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Gamification is a behavioural intervention that applies game-like elements to non-game contexts (Det...
Gamification has been used in introductory programming courses, for example, to increase engagement ...
During the past years, gamification has become an influential trend in technology and the promises a...
While computer games are extremely immersing and engaging, many companies find their knowledge manag...