Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality require a continuous experience of social presence. If, at any stage during the experience the communication interrupts presence then the CVE experience as a whole is affected - spatial presence is then decoupled from social presence. We present a solution to this problem by introducing the concept of a virtualized version of Google Glass™ called Virtual Glass. Virtual Glass is integrated into the CVE as a real-world metaphor for a communication device, one particularly suited for collaborative instructor-performer systems. Together with domain experts we developed a prototype system based on an instructor-performer architecture. In two stud...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Journal articleIn this paper we discuss the use of modern information and communication technologies...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...
Collaborative virtual environments (CVEs) allow a number of users to share a common virtual space, w...
Computer-mediated communication systems known as Collaborative Virtual Environments (CVEs) allow geo...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
We are facing increasingly pressure on reducing travel and working remotely. Tools that support effe...
Immersive collaborative virtual environments (CVEs) allow us to interact with geographically distant...
We are facing increasingly pressure on reducing travel and working remotely. Tools that support effe...
In an increasingly global economy there is rising pressure to expand collaboration from co-located t...
The purpose of this study is to see in which forms and under which conditions social presence turns ...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
The opportunity to do a Master Thesis (30 points) in Virtual Socializing was given as an initiative...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Journal articleIn this paper we discuss the use of modern information and communication technologies...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
Collaborative Virtual Environments (CVE) with co-located or remote video communication functionality...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...
Collaborative virtual environments (CVEs) allow a number of users to share a common virtual space, w...
Computer-mediated communication systems known as Collaborative Virtual Environments (CVEs) allow geo...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
We are facing increasingly pressure on reducing travel and working remotely. Tools that support effe...
Immersive collaborative virtual environments (CVEs) allow us to interact with geographically distant...
We are facing increasingly pressure on reducing travel and working remotely. Tools that support effe...
In an increasingly global economy there is rising pressure to expand collaboration from co-located t...
The purpose of this study is to see in which forms and under which conditions social presence turns ...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
The opportunity to do a Master Thesis (30 points) in Virtual Socializing was given as an initiative...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
Journal articleIn this paper we discuss the use of modern information and communication technologies...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...