Recent research shows that gamification is a valuable tool to improve students’ learning effectiveness. However, its application continues to be limited. Educators remain reluctant to use games due to factors like limited resources, game complexity, inadaptability to various learning-outcomes, weak student involvement, and difficulty to integrate in course structures. In this article we argue that, when purposefully designed, educational games can address those factors that hinder adoption. Accordingly, we identified six design principles that, if satisfied, are expected to yield educational games that are useful to both educators and students. The principles accentuate the importance of designing educational platforms over which games can ...
Educational games are considered interactive activities that should be just as motivating and engagi...
Abstract. The printed textbooks and the traditional instruction are in crisis. Some countries alread...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This article explains how learning theories based on games and gamification strategies can be incorp...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
The paper deals with the need for didactic and technological educational innovations in digital educ...
Over the past few years the application of educational technology in the classroom setting has been ...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Educational games are considered interactive activities that should be just as motivating and engagi...
Abstract. The printed textbooks and the traditional instruction are in crisis. Some countries alread...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This article explains how learning theories based on games and gamification strategies can be incorp...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
The paper deals with the need for didactic and technological educational innovations in digital educ...
Over the past few years the application of educational technology in the classroom setting has been ...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Educational games are considered interactive activities that should be just as motivating and engagi...
Abstract. The printed textbooks and the traditional instruction are in crisis. Some countries alread...
Games have become popular in today’s media. Along with games, gamification has become popular in man...